DayZ
1.24
Loading...
Searching...
No Matches
DayZCreatureAIInputController.c
Go to the documentation of this file.
1
class
DayZCreatureAIInputController
2
{
3
proto
native
void
OverrideMovementSpeed
(
bool
state
,
float
movementSpeed
);
4
proto
native
float
GetMovementSpeed
();
5
6
proto
native
void
OverrideTurnSpeed
(
bool
state
,
float
turnSpeed
);
7
proto
native
float
GetTurnSpeed
();
8
9
proto
native
void
OverrideHeading
(
bool
state
,
float
heading
);
10
proto
native
float
GetHeading
();
11
12
proto
native
void
OverrideJump
(
bool
state
,
int
jumpType
,
float
jumpHeight
= 0);
13
proto
native
bool
IsJump
();
14
proto
native
int
GetJumpType
();
15
proto
native
float
GetJumpHeight
();
16
17
proto
native
void
OverrideLookAt
(
bool
state
,
vector
direction
);
18
proto
native
bool
IsLookAtEnabled
();
19
proto
native
vector
GetLookAtDirectionWS
();
20
21
proto
native
void
OverrideAlertLevel
(
bool
state
,
bool
alerted
,
int
level
,
float
inLevel
);
22
proto
native
int
GetAlertLevel
();
23
proto
native
float
GetAlertInLevel
();
24
proto
native
bool
IsAlerted
();
25
26
proto
native
void
OverrideBehaviourSlot
(
bool
state
,
int
slot);
27
proto
native
int
GetBehaviourSlot
();
28
29
//--------------------------------------------------------------
31
private
void
DayZCreatureAIInputController
()
32
{
33
}
34
36
private
void
~DayZCreatureAIInputController
()
37
{
38
}
39
};
DayZCreatureAIInputController
Definition
DayZCreatureAIInputController.c:2
DayZCreatureAIInputController::OverrideAlertLevel
proto native void OverrideAlertLevel(bool state, bool alerted, int level, float inLevel)
DayZCreatureAIInputController::OverrideJump
proto native void OverrideJump(bool state, int jumpType, float jumpHeight=0)
DayZCreatureAIInputController::GetHeading
proto native float GetHeading()
DayZCreatureAIInputController::GetTurnSpeed
proto native float GetTurnSpeed()
DayZCreatureAIInputController::~DayZCreatureAIInputController
void ~DayZCreatureAIInputController()
never destroyed by script
Definition
DayZCreatureAIInputController.c:36
DayZCreatureAIInputController::GetAlertInLevel
proto native float GetAlertInLevel()
DayZCreatureAIInputController::IsJump
proto native bool IsJump()
DayZCreatureAIInputController::GetBehaviourSlot
proto native int GetBehaviourSlot()
DayZCreatureAIInputController::IsAlerted
proto native bool IsAlerted()
DayZCreatureAIInputController::OverrideLookAt
proto native void OverrideLookAt(bool state, vector direction)
DayZCreatureAIInputController::GetMovementSpeed
proto native float GetMovementSpeed()
DayZCreatureAIInputController::DayZCreatureAIInputController
void DayZCreatureAIInputController()
never created by script
Definition
DayZCreatureAIInputController.c:31
DayZCreatureAIInputController::OverrideBehaviourSlot
proto native void OverrideBehaviourSlot(bool state, int slot)
DayZCreatureAIInputController::IsLookAtEnabled
proto native bool IsLookAtEnabled()
DayZCreatureAIInputController::OverrideMovementSpeed
proto native void OverrideMovementSpeed(bool state, float movementSpeed)
DayZCreatureAIInputController::GetLookAtDirectionWS
proto native vector GetLookAtDirectionWS()
DayZCreatureAIInputController::OverrideHeading
proto native void OverrideHeading(bool state, float heading)
DayZCreatureAIInputController::GetAlertLevel
proto native int GetAlertLevel()
DayZCreatureAIInputController::OverrideTurnSpeed
proto native void OverrideTurnSpeed(bool state, float turnSpeed)
DayZCreatureAIInputController::GetJumpType
proto native int GetJumpType()
DayZCreatureAIInputController::GetJumpHeight
proto native float GetJumpHeight()
Param3
Definition
EntityAI.c:95
vector
Definition
EnConvert.c:106
scripts
3_Game
Entities
DayZCreatureAIInputController.c
Generated by
1.10.0