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proto native void | OverrideMovementSpeed (bool state, float movementSpeed) |
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proto native float | GetMovementSpeed () |
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proto native void | OverrideTurnSpeed (bool state, float turnSpeed) |
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proto native float | GetTurnSpeed () |
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proto native void | OverrideHeading (bool state, float heading) |
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proto native float | GetHeading () |
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proto native void | OverrideJump (bool state, int jumpType, float jumpHeight=0) |
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proto native bool | IsJump () |
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proto native int | GetJumpType () |
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proto native float | GetJumpHeight () |
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proto native void | OverrideLookAt (bool state, vector direction) |
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proto native bool | IsLookAtEnabled () |
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proto native vector | GetLookAtDirectionWS () |
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proto native void | OverrideAlertLevel (bool state, bool alerted, int level, float inLevel) |
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proto native int | GetAlertLevel () |
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proto native float | GetAlertInLevel () |
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proto native bool | IsAlerted () |
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proto native void | OverrideBehaviourSlot (bool state, int slot) |
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proto native int | GetBehaviourSlot () |
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void | DayZCreatureAIInputController () |
| never created by script
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void | ~DayZCreatureAIInputController () |
| never destroyed by script
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◆ DayZCreatureAIInputController()
void DayZCreatureAIInputController::DayZCreatureAIInputController |
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inlineprivate |
◆ ~DayZCreatureAIInputController()
void DayZCreatureAIInputController::~DayZCreatureAIInputController |
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inlineprivate |
◆ GetAlertInLevel()
◆ GetAlertLevel()
◆ GetBehaviourSlot()
◆ GetHeading()
◆ GetJumpHeight()
◆ GetJumpType()
◆ GetLookAtDirectionWS()
◆ GetMovementSpeed()
◆ GetTurnSpeed()
◆ IsAlerted()
◆ IsJump()
◆ IsLookAtEnabled()
◆ OverrideAlertLevel()
◆ OverrideBehaviourSlot()
◆ OverrideHeading()
◆ OverrideJump()
◆ OverrideLookAt()
◆ OverrideMovementSpeed()
◆ OverrideTurnSpeed()
The documentation for this class was generated from the following file: