DayZ 1.24
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DayZCreatureAIInputController Class Reference
Inheritance diagram for DayZCreatureAIInputController:
[legend]

Private Member Functions

proto native void OverrideMovementSpeed (bool state, float movementSpeed)
 
proto native float GetMovementSpeed ()
 
proto native void OverrideTurnSpeed (bool state, float turnSpeed)
 
proto native float GetTurnSpeed ()
 
proto native void OverrideHeading (bool state, float heading)
 
proto native float GetHeading ()
 
proto native void OverrideJump (bool state, int jumpType, float jumpHeight=0)
 
proto native bool IsJump ()
 
proto native int GetJumpType ()
 
proto native float GetJumpHeight ()
 
proto native void OverrideLookAt (bool state, vector direction)
 
proto native bool IsLookAtEnabled ()
 
proto native vector GetLookAtDirectionWS ()
 
proto native void OverrideAlertLevel (bool state, bool alerted, int level, float inLevel)
 
proto native int GetAlertLevel ()
 
proto native float GetAlertInLevel ()
 
proto native bool IsAlerted ()
 
proto native void OverrideBehaviourSlot (bool state, int slot)
 
proto native int GetBehaviourSlot ()
 
void DayZCreatureAIInputController ()
 never created by script
 
void ~DayZCreatureAIInputController ()
 never destroyed by script
 

Detailed Description

Definition at line 1 of file DayZCreatureAIInputController.c.

Constructor & Destructor Documentation

◆ DayZCreatureAIInputController()

void DayZCreatureAIInputController::DayZCreatureAIInputController ( )
inlineprivate

never created by script

Definition at line 31 of file DayZCreatureAIInputController.c.

32 {
33 }

◆ ~DayZCreatureAIInputController()

void DayZCreatureAIInputController::~DayZCreatureAIInputController ( )
inlineprivate

never destroyed by script

Definition at line 36 of file DayZCreatureAIInputController.c.

37 {
38 }

Member Function Documentation

◆ GetAlertInLevel()

proto native float DayZCreatureAIInputController::GetAlertInLevel ( )
private

◆ GetAlertLevel()

proto native int DayZCreatureAIInputController::GetAlertLevel ( )
private

◆ GetBehaviourSlot()

proto native int DayZCreatureAIInputController::GetBehaviourSlot ( )
private

◆ GetHeading()

proto native float DayZCreatureAIInputController::GetHeading ( )
private

◆ GetJumpHeight()

proto native float DayZCreatureAIInputController::GetJumpHeight ( )
private

◆ GetJumpType()

proto native int DayZCreatureAIInputController::GetJumpType ( )
private

◆ GetLookAtDirectionWS()

proto native vector DayZCreatureAIInputController::GetLookAtDirectionWS ( )
private

◆ GetMovementSpeed()

proto native float DayZCreatureAIInputController::GetMovementSpeed ( )
private

◆ GetTurnSpeed()

proto native float DayZCreatureAIInputController::GetTurnSpeed ( )
private

◆ IsAlerted()

proto native bool DayZCreatureAIInputController::IsAlerted ( )
private

◆ IsJump()

proto native bool DayZCreatureAIInputController::IsJump ( )
private

◆ IsLookAtEnabled()

proto native bool DayZCreatureAIInputController::IsLookAtEnabled ( )
private

◆ OverrideAlertLevel()

proto native void DayZCreatureAIInputController::OverrideAlertLevel ( bool state,
bool alerted,
int level,
float inLevel )
private

◆ OverrideBehaviourSlot()

proto native void DayZCreatureAIInputController::OverrideBehaviourSlot ( bool state,
int slot )
private

◆ OverrideHeading()

proto native void DayZCreatureAIInputController::OverrideHeading ( bool state,
float heading )
private

◆ OverrideJump()

proto native void DayZCreatureAIInputController::OverrideJump ( bool state,
int jumpType,
float jumpHeight = 0 )
private

◆ OverrideLookAt()

proto native void DayZCreatureAIInputController::OverrideLookAt ( bool state,
vector direction )
private

◆ OverrideMovementSpeed()

proto native void DayZCreatureAIInputController::OverrideMovementSpeed ( bool state,
float movementSpeed )
private

◆ OverrideTurnSpeed()

proto native void DayZCreatureAIInputController::OverrideTurnSpeed ( bool state,
float turnSpeed )
private

The documentation for this class was generated from the following file: