12 if (
player.GetStatWet().Get() ==
player.GetStatWet().GetMax())
20 if (
player.GetStatWet().Get() ==
player.GetStatWet().GetMin())
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
const int DEFAULT_TICK_TIME_ACTIVE
override void OnReconnect(PlayerBase player)
override bool ActivateCondition(PlayerBase player)
override bool DeactivateCondition(PlayerBase player)
override void OnActivate(PlayerBase player)
override void OnDeactivate(PlayerBase player)
override string GetDebugTextSimple()
override string GetDebugText()
class HumanMovementState OnActivate()
HumanCommandScript fully scriptable command.