DayZ 1.24
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Winchester70.c
Go to the documentation of this file.
2{
4 {
5 return new Winchester70Recoil(this);
6 }
7
8
9 //Debug menu Spawn Ground Special
10 override void OnDebugSpawn()
11 {
12 super.OnDebugSpawn();
14 if (Class.CastTo(entity, this))
15 {
16 entity.GetInventory().CreateInInventory("HuntingOptic");
17 entity.SpawnEntityOnGroundPos("Ammo_308Win", entity.GetPosition());
18 }
19 }
20};
Super root of all classes in Enforce script.
Definition EnScript.c:11
override RecoilBase SpawnRecoilObject()
Definition Winchester70.c:3
override void OnDebugSpawn()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.