DayZ 1.24
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DayZPlayerCamera3rdPersonCrouch Class Reference

Private Member Functions

void DayZPlayerCamera3rdPersonCrouchRaised (DayZPlayer pPlayer, HumanInputController pInput)
 
override bool IsCamera3rdRaised ()
 

Detailed Description

Definition at line 385 of file DayZPlayerCamera3rdPerson.c.

Member Function Documentation

◆ DayZPlayerCamera3rdPersonCrouchRaised()

void DayZPlayerCamera3rdPersonCrouch::DayZPlayerCamera3rdPersonCrouchRaised ( DayZPlayer pPlayer,
HumanInputController pInput )
inlineprivate

Definition at line 387 of file DayZPlayerCamera3rdPerson.c.

388 {
389 //Print("new camera: DayZPlayerCamera3rdPersonCrouchRaised");
390
391 m_fDistance = 0.8;
392 m_CameraOffsetMS = "0.0 0.8 0.1"; // being overwritten by m_CameraOffsetMS[1] from DayZPlayerCamera3rdPersonCrouch
393 m_CameraOffsetLS = "0.0 0.3 0.0";
394 m_fShoulderWidth = 0.5;
395 }
vector m_CameraOffsetMS
model space offset
float m_fShoulderWidth
shoulder camera widths
float m_fDistance
distance from start
vector m_CameraOffsetLS
local space offset

References m_CameraOffsetLS, m_CameraOffsetMS, m_fDistance, and m_fShoulderWidth.

◆ IsCamera3rdRaised()

override bool DayZPlayerCamera3rdPersonCrouch::IsCamera3rdRaised ( )
inlineprivate

Definition at line 397 of file DayZPlayerCamera3rdPerson.c.

398 {
399 return true;
400 }

The documentation for this class was generated from the following file: