DayZ 1.24
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Private Attributes | |
ref HumanMovementState | m_MovementState = new HumanMovementState() |
time step for gradual update of dead screen visibilibty up to full visbility [s] | |
float | m_WeaponRaiseTime |
float | m_CurrentWaterLevel |
bool | m_WasInVehicle |
Static Private Attributes | |
static const int | DEAD_SCREEN_DELAY = 1000 |
static const float | DEFAULT_DYING_TIME = 2.5 |
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static const float | DYING_PROGRESSION_TIME = 0.05 |
how long does it take to full death screen [s] | |
Definition at line 70 of file DayZPlayerImplement.c.
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Definition at line 204 of file DayZPlayerImplement.c.
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Definition at line 1522 of file DayZPlayerImplement.c.
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Definition at line 2766 of file DayZPlayerImplement.c.
References GetGame().
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This Aiming Model
Definition at line 1402 of file DayZPlayerImplement.c.
References GetCommand_Melee2(), GetMovementState(), and m_MovementState.
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Definition at line 3309 of file DayZPlayerImplement.c.
References GetGame(), and GetPlayer().
This is main camera selection logic
ironsights
get movement state
VKOSTIK: v ostatnich commandech mimo COMMANDID_MOVE je m_MovementState.m_iStanceIdx - DayZPlayerConstants.STANCEIDX_ERECT m_MovementState.m_iMovement = 0 (idle)
COMMANDID_ACTION returns stance right - ERECT/CROUCH
melee camera - not melee - stays in stance camera
special handling to allow the camera to fully blend before transitioning to the raised one
Definition at line 2362 of file DayZPlayerImplement.c.
References Class::CastTo(), DayZPlayerCameras::DAYZCAMERA_1ST, DayZPlayerCameras::DAYZCAMERA_1ST_UNCONSCIOUS, DayZPlayerCameras::DAYZCAMERA_1ST_VEHICLE, DayZPlayerCameras::DAYZCAMERA_3RD_CLIMB, DayZPlayerCameras::DAYZCAMERA_3RD_CRO, DayZPlayerCameras::DAYZCAMERA_3RD_CRO_RAISED, DayZPlayerCameras::DAYZCAMERA_3RD_ERC, DayZPlayerCameras::DAYZCAMERA_3RD_ERC_RAISED, DayZPlayerCameras::DAYZCAMERA_3RD_ERC_RAISED_MELEE, DayZPlayerCameras::DAYZCAMERA_3RD_ERC_SPR, DayZPlayerCameras::DAYZCAMERA_3RD_JUMP, DayZPlayerCameras::DAYZCAMERA_3RD_PRO, DayZPlayerCameras::DAYZCAMERA_3RD_PRO_RAISED, DayZPlayerCameras::DAYZCAMERA_IRONSIGHTS, DayZPlayerCameras::DAYZCAMERA_OPTICS, GetCommand_Move(), GetCommand_Vehicle(), GetCurrentCommandID(), GetInputController(), GetMovementState(), GetParent(), and m_MovementState.
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Definition at line 1474 of file DayZPlayerImplement.c.
References Class::CastTo(), GetItemAccessor(), IsRaised(), and m_MovementState.
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Implementations only! - used on PlayerBase.
Definition at line 375 of file DayZPlayerImplement.c.
Referenced by GetAttackTypeByWeaponAttachments(), GetAttackTypeFromInputs(), and HandleFightLogic().
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Jump
Definition at line 1446 of file DayZPlayerImplement.c.
References DayZPlayerUtils(), GetCommand_Move(), GetItemAccessor(), IsRaised(), and m_MovementState.
-------------— Checks if player can pick up heavy item ----------------------—
Definition at line 3340 of file DayZPlayerImplement.c.
References DayZPlayerUtils().
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Definition at line 3345 of file DayZPlayerImplement.c.
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Definition at line 376 of file DayZPlayerImplement.c.
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Definition at line 3261 of file DayZPlayerImplement.c.
Definition at line 3159 of file DayZPlayerImplement.c.
Player respawn
Definition at line 3177 of file DayZPlayerImplement.c.
anti-cheat condition
Definition at line 3148 of file DayZPlayerImplement.c.
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This is main command logic
handle all Camera changes, switch + zoom
handle death with high priority
handle finished commands
default behaviour after finish is to start move
debug test script command !PSOVIS
Sprint attack limiting - player has to be in full sprint for at least 0.5s
If we are not in fall command then something else is currently running and we can safely continue here, otherwise terminate here
throwing handling
melee
Definition at line 1871 of file DayZPlayerImplement.c.
References AddCommandModifier_Action(), AddNoise(), DayZPlayerImplementFallDamage(), DayZPlayerType(), HumanCommandClimb::DoClimbTest(), ForceStandUpForHeavyItems(), PlayerConstants::FULL_SPRINT_DELAY_DEFAULT, GetCommand_Move(), GetCommand_Vehicle(), GetCommandModifier_Additives(), GetCommandModifier_Weapons(), GetDayZPlayerType(), DiagMenu::GetEngineValue(), GetGame(), GetInputController(), GetInstanceType(), GetMovementState(), GetPosition, GetUApi(), HumanCommandAdditives(), HumanCommandFall(), IsPlayerSpeaking(), m_MovementState, ModCommandHandlerAfter(), ModCommandHandlerBefore(), ModCommandHandlerInside(), NoiseParams(), PhysicsIsFalling(), SHumanCommandClimbSettings(), StartCommand_Fall(), StartCommand_Move(), StartCommand_Swim(), and StartCommand_Vehicle().
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debug handling of adding commands
set item in hands
fuj
start show
damage test
Definition at line 2236 of file DayZPlayerImplement.c.
References AddCommandModifier_Damage(), ECE_IN_INVENTORY, GetCommandModifier_Additives(), GetCommandModifier_Weapons(), DiagMenu::GetEngineRangeValue(), GetGame(), GetPlayer(), GetPluginManager(), HumanCommandAdditives(), PluginDayzPlayerDebug(), RF_DEFAULT, SpawnEntity(), and StartCommand_Damage().
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Definition at line 3280 of file DayZPlayerImplement.c.
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Definition at line 724 of file DayZPlayerImplement.c.
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constructor
Definition at line 147 of file DayZPlayerImplement.c.
References DayZPlayerImplementFallDamage(), DayZPlayerImplementMeleeCombat(), DayZPlayerMeleeFightLogic_LightHeavy(), PlayerConstants::FULL_SPRINT_DELAY_DEFAULT, GetGame(), and m_MeleeCombat.
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Definition at line 377 of file DayZPlayerImplement.c.
Referenced by HandleComboHit(), HandleFightLogic(), HandleInitialFirearmMelee(), HandleInitialMeleeErc(), HandleProneKick(), HandleSprintAttack(), and SymptomBase::OnAnimationFinish().
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event from damage system
Definition at line 1252 of file DayZPlayerImplement.c.
References component, GetCommand_Fall(), GetCommand_Melee2(), HumanCommandFall(), and DayZPlayerSyncJunctures::SendDamageHitEx().
Definition at line 605 of file DayZPlayerImplement.c.
Phx contact event
Definition at line 3293 of file DayZPlayerImplement.c.
References GetGame(), and GetParent().
Must be ran at the start of CommandHandler before Jump is triggered.
Reset damage hit to prevent animation from playing unnecessarily when it is already cancelled out
ignore hit impacts in prone (for now)
Definition at line 1051 of file DayZPlayerImplement.c.
References GetGame(), GetPlayer(), PlayerConstants::HEAVY_HIT_THRESHOLD, and m_MovementState.
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selects animation type and direction based on damage system data
impact from infected attack will be light only
play full body when these coponents were hit
skip evaluation of dmg hit animation
direction
Definition at line 1174 of file DayZPlayerImplement.c.
References Math::Acos(), vector::Dot(), GetGame(), GetMovementState(), GetPosition, m_MovementState, and Math::RAD2DEG.
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selects animation type and direction based on damage system data
direction
Definition at line 1145 of file DayZPlayerImplement.c.
References Math::Acos(), vector::Dot(), GetGame(), GetPosition, and Math::RAD2DEG.
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Definition at line 324 of file DayZPlayerImplement.c.
References GetCommandModifier_Weapons().
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Definition at line 179 of file DayZPlayerImplement.c.
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Definition at line 2669 of file DayZPlayerImplement.c.
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Definition at line 2638 of file DayZPlayerImplement.c.
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Definition at line 2620 of file DayZPlayerImplement.c.
Definition at line 286 of file DayZPlayerImplement.c.
Referenced by InterruptWaterCheck().
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Definition at line 741 of file DayZPlayerImplement.c.
Referenced by ActionPossibilityCheck(), and CanPlayEmote().
Definition at line 417 of file DayZPlayerImplement.c.
References GetParent().
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Definition at line 403 of file DayZPlayerImplement.c.
Definition at line 214 of file DayZPlayerImplement.c.
Referenced by DayZPlayerCameraBase(), HoldBreathFOVEffect(), and StdFovUpdate().
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Definition at line 199 of file DayZPlayerImplement.c.
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Definition at line 184 of file DayZPlayerImplement.c.
References m_MeleeCombat.
Referenced by Init().
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Definition at line 189 of file DayZPlayerImplement.c.
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Definition at line 2691 of file DayZPlayerImplement.c.
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Definition at line 3256 of file DayZPlayerImplement.c.
References GetDayZPlayerType().
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Definition at line 194 of file DayZPlayerImplement.c.
Referenced by ActionPossibilityCheck(), and CanPlayEmote().
Definition at line 572 of file DayZPlayerImplement.c.
References GetCommand_Unconscious().
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Definition at line 810 of file DayZPlayerImplement.c.
Referenced by ActionPossibilityCheck(), CanPlayEmote(), HandsContainer::GetCombinationFlags(), HandsContainer::OnPerformCombination(), and ScriptedWidgetEventHandler::SetWeaponModeAndZeroing().
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This is main command logic
artificial Auto-ADS delay
if !raised if sprinting
Definition at line 1531 of file DayZPlayerImplement.c.
References GetCommand_Melee2(), GetCommandModifier_Weapons(), GetInputController(), GetItemAccessor(), GetMovementState(), HumanItemAccessor(), IsProcessing(), IsRaised(), and m_MovementState.
Definition at line 1100 of file DayZPlayerImplement.c.
References AddCommandModifier_Damage(), GetCommand_Vehicle(), and StartCommand_Damage().
Can't pull a body out of a car that is in water, don't need to handle that
Definition at line 488 of file DayZPlayerImplement.c.
References Class::CastTo(), g_Game, GetCommand_Vehicle(), GetGame(), GetItemAccessor(), PhysicsSetRagdoll(), PhysicsSetSolid(), and StartCommand_Death().
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Definition at line 949 of file DayZPlayerImplement.c.
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3rd person camera
Definition at line 1640 of file DayZPlayerImplement.c.
References Math::AbsFloat(), Math::AbsInt(), GetDayZPlayerType(), GetGame(), GetInputController(), GetPosition, IsPlayerInStance(), IsRaised(), m_MovementState, name, path, SoundObject(), and SoundObjectBuilder().
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HandleWeapons
fire
Definition at line 816 of file DayZPlayerImplement.c.
References Class::CastTo(), GetCommandModifier_Weapons(), GetGame(), GetInput(), GetMovementState(), m_MovementState, and PlayerConstants::WEAPON_RAISE_BLEND_DELAY.
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on ladder - do nothing
if it's standing from prone on back
Definition at line 1322 of file DayZPlayerImplement.c.
References DayZPlayerImplementHeading::ClampHeading(), GetCommand_Move(), GetCommand_Unconscious(), GetCommand_Vehicle(), DiagMenu::GetEngineValue(), GetItemAccessor(), GetMovementState(), HumanItemAccessor(), IsLeavingUncon(), m_MovementState, DayZPlayerImplementHeading::NoHeading(), and DayZPlayerImplementHeading::RotateOrient().
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Definition at line 2220 of file DayZPlayerImplement.c.
Definition at line 3239 of file DayZPlayerImplement.c.
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Definition at line 389 of file DayZPlayerImplement.c.
References m_MovementState.
Referenced by CanPlayEmote().
Legacy.
Definition at line 209 of file DayZPlayerImplement.c.
References GetEyeZoomLevel().
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Definition at line 398 of file DayZPlayerImplement.c.
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Referenced by CanPlayEmote(), and HandleInitialFirearmMelee().
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Definition at line 249 of file DayZPlayerImplement.c.
References GetMovementState(), and m_MovementState.
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Definition at line 3325 of file DayZPlayerImplement.c.
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Checks if fullbody animation or specific locked state is active in emote manager.
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Definition at line 1045 of file DayZPlayerImplement.c.
References GetCommand_Damage().
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Definition at line 229 of file DayZPlayerImplement.c.
Referenced by SelectCrossHair(), and ScriptedWidgetEventHandler::Update().
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Definition at line 234 of file DayZPlayerImplement.c.
Referenced by SelectCrossHair().
Definition at line 239 of file DayZPlayerImplement.c.
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Definition at line 379 of file DayZPlayerImplement.c.
References GetParent(), and m_MovementState.
Definition at line 3210 of file DayZPlayerImplement.c.
References GetCommand_Fall(), and HumanCommandFall().
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Definition at line 3265 of file DayZPlayerImplement.c.
Referenced by ScriptedWidgetEventHandler::GetActionManager(), GetActionManager(), Update(), and ScriptedWidgetEventHandler::Update().
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Definition at line 3331 of file DayZPlayerImplement.c.
Referenced by FloatingCrossHair(), SelectCrossHair(), ScriptedWidgetEventHandler::Update(), and ActionManagerClient::Update().
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Referenced by CanPlayEmote(), and Update().
Definition at line 219 of file DayZPlayerImplement.c.
Referenced by OnEmoteEnd(), and StdFovUpdate().
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Definition at line 263 of file DayZPlayerImplement.c.
Referenced by HandleFightLogic().
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Definition at line 384 of file DayZPlayerImplement.c.
References m_MovementState.
Referenced by CanPlayEmote().
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Definition at line 258 of file DayZPlayerImplement.c.
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Definition at line 276 of file DayZPlayerImplement.c.
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Definition at line 736 of file DayZPlayerImplement.c.
Definition at line 689 of file DayZPlayerImplement.c.
References GetGame(), INPUT_DEVICE_GAMEPAD, INPUT_DEVICE_KEYBOARD, and INPUT_DEVICE_MOUSE.
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Definition at line 1859 of file DayZPlayerImplement.c.
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ModOverrides
Definition at line 1849 of file DayZPlayerImplement.c.
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Definition at line 1854 of file DayZPlayerImplement.c.
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Definition at line 747 of file DayZPlayerImplement.c.
References Error(), INPUT_UDT_HAND_REMOTE_EVENT, INPUT_UDT_INVENTORY, and INPUT_UDT_WEAPON_REMOTE_EVENT.
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Definition at line 773 of file DayZPlayerImplement.c.
References Error(), and INPUT_UDT_INVENTORY.
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Definition at line 2568 of file DayZPlayerImplement.c.
References INPUT_UDT_MELEE_TARGET, m_MeleeCombat, and vector::Zero.
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Input userdata
Definition at line 2556 of file DayZPlayerImplement.c.
References Error(), and OnInputUserDataProcess().
Definition at line 797 of file DayZPlayerImplement.c.
References GetItemAccessor().
Referenced by Execute(), NetSyncCurrentStateID(), OnAfterStoreLoad(), and TurnItemIntoItemLambda::OnSuccess().
Definition at line 1508 of file DayZPlayerImplement.c.
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Definition at line 1504 of file DayZPlayerImplement.c.
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called every command handler tick when player is on ladder
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Definition at line 3223 of file DayZPlayerImplement.c.
References GetCommand_Fall(), and HumanCommandFall().
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Event, called when HumanMovementState.m_iMovement changes...walk, run, sprint, etc..
Definition at line 2463 of file DayZPlayerImplement.c.
References m_MovementState.
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Definition at line 2917 of file DayZPlayerImplement.c.
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Definition at line 2892 of file DayZPlayerImplement.c.
References GetInstanceType(), and Debug::Log().
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Definition at line 2543 of file DayZPlayerImplement.c.
References GetInstanceType(), and GetUApi().
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Definition at line 2534 of file DayZPlayerImplement.c.
References GetInstanceType(), and GetUApi().
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Event Processing
Definition at line 2777 of file DayZPlayerImplement.c.
References AddNoise(), PlayerConstants::CHECK_EVERY_N_STEP, Count, DayZPlayerType(), GetDayZPlayerType(), GetGame(), GetMovementState(), NoiseAIEvaluate::GetNoiseMultiplier(), GetPlayer(), GetPosition, string::Hash(), string::Length(), Debug::Log(), NoiseParams(), PlaySound(), SoundObject(), and Vector().
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SyncJunctures
Definition at line 2603 of file DayZPlayerImplement.c.
References DayZPlayerSyncJunctures::ReadDamageHitParamsEx(), DayZPlayerSyncJunctures::ReadDeathParams(), DayZPlayerSyncJunctures::SJ_DAMAGE_HIT, and DayZPlayerSyncJunctures::SJ_DEATH.
Definition at line 480 of file DayZPlayerImplement.c.
References GetGame().
Definition at line 224 of file DayZPlayerImplement.c.
Referenced by EmoteBase::OnBeforeStandardCallbackCreated(), and OnEmoteEnd().
movement sliding override, originally for FB gestures
Definition at line 3245 of file DayZPlayerImplement.c.
References GetDayZPlayerType(), and StartCommand_Move().
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Sounds
Definition at line 2756 of file DayZPlayerImplement.c.
References GetGame(), and GetPosition.
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Definition at line 395 of file DayZPlayerImplement.c.
Referenced by InjurySoundHandlerBase::PlaySound(), and StaminaSoundHandlerBase::Update().
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Definition at line 2975 of file DayZPlayerImplement.c.
References DayZPlayerType(), GetDayZPlayerType(), PlaySound(), and SoundObject().
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Definition at line 3035 of file DayZPlayerImplement.c.
References DayZPlayerType(), GetCommand_Ladder(), GetDayZPlayerType(), GetGame(), GetPosition, PlaySound(), and SoundObject().
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Definition at line 3069 of file DayZPlayerImplement.c.
References DayZPlayerType(), GetDayZPlayerType(), PlaySound(), and SoundObject().
Referenced by Play().
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Definition at line 2923 of file DayZPlayerImplement.c.
References AddNoise(), Class::CastTo(), DayZPlayerType(), GetDayZPlayerType(), GetGame(), PlaySound(), and SoundObject().
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Referenced by DrowningMdfr::PlayDrowningSound().
Definition at line 1135 of file DayZPlayerImplement.c.
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Definition at line 567 of file DayZPlayerImplement.c.
References ResetDeathCooldown().
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Definition at line 730 of file DayZPlayerImplement.c.
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Definition at line 596 of file DayZPlayerImplement.c.
References DayZPlayerSyncJunctures::SendDeath().
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Definition at line 369 of file DayZPlayerImplement.c.
Definition at line 291 of file DayZPlayerImplement.c.
Referenced by DayZPlayerImplementSwimming::HandleSwimming().
Definition at line 281 of file DayZPlayerImplement.c.
Definition at line 3320 of file DayZPlayerImplement.c.
Definition at line 296 of file DayZPlayerImplement.c.
References GetCommandModifier_Weapons().
Definition at line 244 of file DayZPlayerImplement.c.
Definition at line 312 of file DayZPlayerImplement.c.
References GetCommandModifier_Weapons().
Definition at line 3275 of file DayZPlayerImplement.c.
Referenced by CommitSuicide(), and EmoteBase::OnCallbackEnd().
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Definition at line 3006 of file DayZPlayerImplement.c.
Definition at line 612 of file DayZPlayerImplement.c.
References CALL_CATEGORY_GUI, GetGame(), and OnlineServices::SetMultiplayState().
Definition at line 268 of file DayZPlayerImplement.c.
Definition at line 652 of file DayZPlayerImplement.c.
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Definition at line 643 of file DayZPlayerImplement.c.
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Definition at line 1512 of file DayZPlayerImplement.c.
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Definition at line 1517 of file DayZPlayerImplement.c.
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Definition at line 432 of file DayZPlayerImplement.c.
References Class::CastTo(), GetGame(), and GetParent().
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Reset the cooldown so simulation doesn't automatically get re-disabled
Synced to re-enable simulation on client as the death processing sets disable simulation to local only
Handle own client animation freeze
Definition at line 460 of file DayZPlayerImplement.c.
References GetInstanceType(), and ResetDeathCooldown().
Definition at line 72 of file DayZPlayerImplement.c.
DEPRECATED.
Definition at line 73 of file DayZPlayerImplement.c.
how long does it take to full death screen [s]
Definition at line 74 of file DayZPlayerImplement.c.
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Definition at line 1040 of file DayZPlayerImplement.c.
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Definition at line 1038 of file DayZPlayerImplement.c.
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Definition at line 1039 of file DayZPlayerImplement.c.
HandleDamageHit
Definition at line 1037 of file DayZPlayerImplement.c.
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HandleDeath
Definition at line 413 of file DayZPlayerImplement.c.
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Definition at line 103 of file DayZPlayerImplement.c.
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VKOSTIK - tady dat 0 misto -1.
Definition at line 2228 of file DayZPlayerImplement.c.
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This HeadingModel
Definition at line 1319 of file DayZPlayerImplement.c.
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Definition at line 1043 of file DayZPlayerImplement.c.
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Definition at line 124 of file DayZPlayerImplement.c.
Referenced by SmptAnimMetaBase::Play(), and SmptAnimMetaBase::~SmptAnimMetaFB().
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time step for gradual update of dead screen visibilibty up to full visbility [s]
cached ptr for movement state
Definition at line 77 of file DayZPlayerImplement.c.
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This is Debug functionality
Definition at line 2227 of file DayZPlayerImplement.c.
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Definition at line 138 of file DayZPlayerImplement.c.
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protected |
Definition at line 99 of file DayZPlayerImplement.c.
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protected |
Definition at line 113 of file DayZPlayerImplement.c.
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protected |
measures time from the weapon raise start to complete raise (once per)
Definition at line 97 of file DayZPlayerImplement.c.
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private |
Definition at line 96 of file DayZPlayerImplement.c.