DayZ 1.24
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Protected Member Functions | |
void | EmoteLauncher (int emoteID, bool interrupts_same) |
void | SetForced (int mode) |
int | GetForced () |
int | GetID () |
Protected Attributes | |
bool | m_InterruptsSameIDEmote |
int | m_ForcePlayEmote |
int | m_ID |
Static Private Attributes | |
static const int | FORCE_NONE = 0 |
static const int | FORCE_DIFFERENT = 1 |
static const int | FORCE_ALL = 2 |
Definition at line 79 of file EmoteManager.c.
Definition at line 89 of file EmoteManager.c.
References FORCE_NONE, m_ForcePlayEmote, m_ID, and m_InterruptsSameIDEmote.
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inlineprotected |
Definition at line 101 of file EmoteManager.c.
References m_ForcePlayEmote.
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inlineprotected |
Definition at line 96 of file EmoteManager.c.
References m_ForcePlayEmote.
Definition at line 83 of file EmoteManager.c.
Referenced by OnSyncJuncture().
Definition at line 82 of file EmoteManager.c.
Referenced by UIScriptedMenu::Init(), and OnSyncJuncture().
Definition at line 81 of file EmoteManager.c.
Referenced by EmoteLauncher(), OnInputUserDataProcess(), SendEmoteRequestSync(), and Update().
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protected |
Definition at line 86 of file EmoteManager.c.
Referenced by EmoteLauncher(), GetForced(), and SetForced().
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protected |
Definition at line 87 of file EmoteManager.c.
Referenced by EmoteLauncher(), and GetID().
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protected |
Definition at line 85 of file EmoteManager.c.
Referenced by EmoteLauncher().