DayZ 1.24
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EmoteLauncher Class Reference
Collaboration diagram for EmoteLauncher:
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Protected Member Functions

void EmoteLauncher (int emoteID, bool interrupts_same)
 
void SetForced (int mode)
 
int GetForced ()
 
int GetID ()
 

Protected Attributes

bool m_InterruptsSameIDEmote
 
int m_ForcePlayEmote
 
int m_ID
 

Static Private Attributes

static const int FORCE_NONE = 0
 
static const int FORCE_DIFFERENT = 1
 
static const int FORCE_ALL = 2
 

Detailed Description

Definition at line 79 of file EmoteManager.c.

Constructor & Destructor Documentation

◆ EmoteLauncher()

void EmoteLauncher::EmoteLauncher ( int emoteID,
bool interrupts_same )
inlineprotected

Definition at line 89 of file EmoteManager.c.

References FORCE_NONE, m_ForcePlayEmote, m_ID, and m_InterruptsSameIDEmote.

Member Function Documentation

◆ GetForced()

int EmoteLauncher::GetForced ( )
inlineprotected

Definition at line 101 of file EmoteManager.c.

102 {
103 return m_ForcePlayEmote;
104 }

References m_ForcePlayEmote.

◆ GetID()

int EmoteLauncher::GetID ( )
inlineprotected

Definition at line 106 of file EmoteManager.c.

107 {
108 return m_ID;
109 }

References m_ID.

◆ SetForced()

void EmoteLauncher::SetForced ( int mode)
inlineprotected

Definition at line 96 of file EmoteManager.c.

97 {
99 }

References m_ForcePlayEmote.

Member Data Documentation

◆ FORCE_ALL

const int EmoteLauncher::FORCE_ALL = 2
staticprivate

Definition at line 83 of file EmoteManager.c.

Referenced by OnSyncJuncture().

◆ FORCE_DIFFERENT

const int EmoteLauncher::FORCE_DIFFERENT = 1
staticprivate

Definition at line 82 of file EmoteManager.c.

Referenced by UIScriptedMenu::Init(), and OnSyncJuncture().

◆ FORCE_NONE

const int EmoteLauncher::FORCE_NONE = 0
staticprivate

Definition at line 81 of file EmoteManager.c.

Referenced by EmoteLauncher(), OnInputUserDataProcess(), SendEmoteRequestSync(), and Update().

◆ m_ForcePlayEmote

int EmoteLauncher::m_ForcePlayEmote
protected

Definition at line 86 of file EmoteManager.c.

Referenced by EmoteLauncher(), GetForced(), and SetForced().

◆ m_ID

int EmoteLauncher::m_ID
protected

Definition at line 87 of file EmoteManager.c.

Referenced by EmoteLauncher(), and GetID().

◆ m_InterruptsSameIDEmote

bool EmoteLauncher::m_InterruptsSameIDEmote
protected

Definition at line 85 of file EmoteManager.c.

Referenced by EmoteLauncher().


The documentation for this class was generated from the following file: