Definition at line 211 of file CfgGameplayDataJson.c.
◆ InitServer()
◆ ValidateServer()
◆ disableHeightPlacementCheck
| bool ITEM_HologramData::disableHeightPlacementCheck |
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private |
◆ disableIsBaseViableCheck
| bool ITEM_HologramData::disableIsBaseViableCheck |
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private |
◆ disableIsClippingRoofCheck
| bool ITEM_HologramData::disableIsClippingRoofCheck |
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private |
◆ disableIsCollidingAngleCheck
| bool ITEM_HologramData::disableIsCollidingAngleCheck |
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private |
◆ disableIsCollidingBBoxCheck
| bool ITEM_HologramData::disableIsCollidingBBoxCheck |
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private |
!! all member variables must correspond with the cfggameplay.json file contents !!!!
Definition at line 229 of file CfgGameplayDataJson.c.
◆ disableIsCollidingGPlotCheck
| bool ITEM_HologramData::disableIsCollidingGPlotCheck |
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private |
◆ disableIsCollidingPlayerCheck
| bool ITEM_HologramData::disableIsCollidingPlayerCheck |
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private |
◆ disableIsInTerrainCheck
| bool ITEM_HologramData::disableIsInTerrainCheck |
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private |
◆ disableIsPlacementPermittedCheck
| bool ITEM_HologramData::disableIsPlacementPermittedCheck |
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private |
◆ disableIsUnderwaterCheck
| bool ITEM_HologramData::disableIsUnderwaterCheck |
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private |
◆ disallowedTypesInUnderground
The documentation for this class was generated from the following file: