DayZ 1.24
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ITEM_HologramData Class Reference
Inheritance diagram for ITEM_HologramData:
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Collaboration diagram for ITEM_HologramData:
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Private Member Functions

override void InitServer ()
 
override bool ValidateServer ()
 

Private Attributes

bool disableIsCollidingBBoxCheck
 !! all member variables must correspond with the cfggameplay.json file contents !!!!
 
bool disableIsCollidingPlayerCheck
 
bool disableIsClippingRoofCheck
 
bool disableIsBaseViableCheck
 
bool disableIsCollidingGPlotCheck
 
bool disableIsCollidingAngleCheck
 
bool disableIsPlacementPermittedCheck
 
bool disableHeightPlacementCheck
 
bool disableIsUnderwaterCheck
 
bool disableIsInTerrainCheck
 
ref TStringSet disallowedTypesInUnderground
 

Detailed Description

Definition at line 211 of file CfgGameplayDataJson.c.

Member Function Documentation

◆ InitServer()

override void ITEM_HologramData::InitServer ( )
inlineprivate

Definition at line 214 of file CfgGameplayDataJson.c.

215 {
217 disallowedTypesInUnderground.Insert("FenceKit");
218 disallowedTypesInUnderground.Insert("TerritoryFlagKit");
219 disallowedTypesInUnderground.Insert("WatchtowerKit");
220 }
ref TStringSet disallowedTypesInUnderground
set< string > TStringSet
Definition EnScript.c:754

References disallowedTypesInUnderground.

◆ ValidateServer()

override bool ITEM_HologramData::ValidateServer ( )
inlineprivate

Definition at line 222 of file CfgGameplayDataJson.c.

223 {
224 return true;
225 }

Member Data Documentation

◆ disableHeightPlacementCheck

bool ITEM_HologramData::disableHeightPlacementCheck
private

Definition at line 236 of file CfgGameplayDataJson.c.

◆ disableIsBaseViableCheck

bool ITEM_HologramData::disableIsBaseViableCheck
private

Definition at line 232 of file CfgGameplayDataJson.c.

◆ disableIsClippingRoofCheck

bool ITEM_HologramData::disableIsClippingRoofCheck
private

Definition at line 231 of file CfgGameplayDataJson.c.

◆ disableIsCollidingAngleCheck

bool ITEM_HologramData::disableIsCollidingAngleCheck
private

Definition at line 234 of file CfgGameplayDataJson.c.

◆ disableIsCollidingBBoxCheck

bool ITEM_HologramData::disableIsCollidingBBoxCheck
private

!! all member variables must correspond with the cfggameplay.json file contents !!!!

Definition at line 229 of file CfgGameplayDataJson.c.

◆ disableIsCollidingGPlotCheck

bool ITEM_HologramData::disableIsCollidingGPlotCheck
private

Definition at line 233 of file CfgGameplayDataJson.c.

◆ disableIsCollidingPlayerCheck

bool ITEM_HologramData::disableIsCollidingPlayerCheck
private

Definition at line 230 of file CfgGameplayDataJson.c.

◆ disableIsInTerrainCheck

bool ITEM_HologramData::disableIsInTerrainCheck
private

Definition at line 238 of file CfgGameplayDataJson.c.

◆ disableIsPlacementPermittedCheck

bool ITEM_HologramData::disableIsPlacementPermittedCheck
private

Definition at line 235 of file CfgGameplayDataJson.c.

◆ disableIsUnderwaterCheck

bool ITEM_HologramData::disableIsUnderwaterCheck
private

Definition at line 237 of file CfgGameplayDataJson.c.

◆ disallowedTypesInUnderground

ref TStringSet ITEM_HologramData::disallowedTypesInUnderground
private

Definition at line 239 of file CfgGameplayDataJson.c.

Referenced by InitServer().


The documentation for this class was generated from the following file: