Definition at line 211 of file CfgGameplayDataJson.c.
 
◆ InitServer()
◆ ValidateServer()
◆ disableHeightPlacementCheck
  
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          | bool ITEM_HologramData::disableHeightPlacementCheck |  | private | 
 
 
◆ disableIsBaseViableCheck
  
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          | bool ITEM_HologramData::disableIsBaseViableCheck |  | private | 
 
 
◆ disableIsClippingRoofCheck
  
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          | bool ITEM_HologramData::disableIsClippingRoofCheck |  | private | 
 
 
◆ disableIsCollidingAngleCheck
  
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          | bool ITEM_HologramData::disableIsCollidingAngleCheck |  | private | 
 
 
◆ disableIsCollidingBBoxCheck
  
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          | bool ITEM_HologramData::disableIsCollidingBBoxCheck |  | private | 
 
!! all member variables must correspond with the cfggameplay.json file contents !!!! 
Definition at line 229 of file CfgGameplayDataJson.c.
 
 
◆ disableIsCollidingGPlotCheck
  
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          | bool ITEM_HologramData::disableIsCollidingGPlotCheck |  | private | 
 
 
◆ disableIsCollidingPlayerCheck
  
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          | bool ITEM_HologramData::disableIsCollidingPlayerCheck |  | private | 
 
 
◆ disableIsInTerrainCheck
  
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          | bool ITEM_HologramData::disableIsInTerrainCheck |  | private | 
 
 
◆ disableIsPlacementPermittedCheck
  
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          | bool ITEM_HologramData::disableIsPlacementPermittedCheck |  | private | 
 
 
◆ disableIsUnderwaterCheck
  
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          | bool ITEM_HologramData::disableIsUnderwaterCheck |  | private | 
 
 
◆ disallowedTypesInUnderground
The documentation for this class was generated from the following file: