DayZ 1.24
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EDiagMenuIDs.c File Reference

Go to the source code of this file.

Enumerations

enum  DiagMenuIDs {
  SCRIPTS_MENU , VEHICLES , VEHICLE_DEBUG_OUTPUT , VEHICLE_DUMP_CRASH_DATA ,
  INVENTORY_MENU , INVENTORY_ENTITY_PLACEMENT_CALLBACK_DEBUG , TRANSFER_VALUES_MENU , TRANSFER_VALUES_SHOW ,
  CRAFTING_MENU , CRAFTING_GENERATE , CRAFTING_INSTANT , CRAFTING_DUMP ,
  CHEATS_MENU , CHEATS_MODIFIERS , CHEATS_KILL_PLAYER , CHEATS_INVINCIBILITY ,
  CHEATS_DISABLE_STAMINA , CHEATS_RESET_PLAYER , CHEATS_RESET_PLAYER_MAX , CHEATS_INVENTORY_ACCESS ,
  CHEATS_FIX_ITEMS , CHEATS_CREATE_HIT , CHEATS_CREATE_HIT_LIGHT , PLAYER_AGENTS_MENU ,
  PLAYER_AGENTS_INJECTS_SHOW , SOFT_SKILLS_MENU , SOFT_SKILLS_SHOW_DEBUG , SOFT_SKILLS_TOGGLE_STATE ,
  SOFT_SKILLS_TOGGLE_MODEL , SOFT_SKILLS_SPECIALTY_VALUE , LIFESPAN_MENU , LIFESPAN_BLOODY_HANDS ,
  LIFESPAN_PLAYTIME_UPDATE , MISC_MENU , MISC_ACTION_ON_CURSOR , MISC_DISABLE_PERSONAL_LIGHT ,
  MISC_ITEM_DEBUG_ACTIONS , MISC_LOG_PLAYER_STATS , MISC_ACTION_TARGETS_MENU , MISC_ACTION_TARGETS_NEW ,
  MISC_ACTION_TARGETS_DEBUG , MISC_ACTION_TARGETS_SELPOS_DEBUG , MISC_PERMANENT_CROSSHAIR , MISC_TELEPORT_BREAKS_SYNC ,
  MISC_VEHICLE_GETOUT_BOX , MISC_VEHICLE_GETOUT_RAYCAST , MISC_TOGGLE_HUD , MISC_ENVIRONMENT_MENU ,
  MISC_ENVIRONMENT_DEBUG , MISC_ENVIRONMENT_LOGGING_DRYWET , MISC_FALLDAMAGE_DEBUG , MISC_DISPLAY_PLAYER_INFO ,
  MISC_UNIVERSAL_TEMPERATURE_SOURCES , MISC_DRAW_CHECKERBOARD , MISC_BULLET_IMPACT , MISC_PRESENCE_NOTIFIER_DBG ,
  MISC_GO_UNCONSCIOUS , MISC_GO_UNCONSCIOUS_DELAYED , MISC_QUICK_RESTRAIN , MISC_HAIR_MENU ,
  MISC_HAIR_DISPLAY_DEBUG , MISC_HAIR_LEVEL , MISC_HAIR_LEVEL_HIDE , MISC_HAIR_HIDE_ALL ,
  MISC_CAM_SHAKE , MISC_QUICK_FISHING , MISC_HOLOGRAM , MISC_SHOCK_IMPACT ,
  MISC_SHOW_PLUG_ARROWS , MISC_BREATH_VAPOR_LVL , MISC_TARGETABLE_BY_AI , MISC_HIT_INDICATION_MENU ,
  MISC_HIT_INDICATION_DEBUG , MISC_HIT_INDICATION_SPAWN_HIT , MISC_HIT_INDICATION_SPAWN_HIT_DIRECTION , MISC_HIT_INDICATION_MODE ,
  MISC_HIT_INDICATION_TYPE , MISC_HIT_INDICATION_DURATION , MISC_HIT_INDICATION_BREAKPOINT , MISC_HIT_INDICATION_DISTANCE ,
  MISC_HIT_INDICATION_ROTATION , MISC_HIT_INDICATION_SCATTER , MISC_HIT_INDICATION_DISABLE_PPE , MISC_FREEZE_ENTITY ,
  MISC_CONNECTION_STATS , MISC_PLAYER_SYMPTOMS_SHOW , MISC_INPUT_DEVICE_DISCONNECT_DBG , MISC_DEBUG_MONITOR ,
  MISC_FORCE_HINT_INDEX , SIMULATE_MENU , SIMULATE_MODE , SIMULATE_INFINITE_LOOP ,
  SIMULATE_NULL_POINTER , SIMULATE_DIVISION_BY_ZERO , SIMULATE_ERROR_FUNCTION , MELEE_MENU ,
  MELEE_DEBUG , MELEE_CONTINUOUS , MELEE_SHOW_TARGETS , MELEE_DRAW_TARGETS ,
  MELEE_DRAW_RANGE , MELEE_DRAW_BLOCK_RANGE_AI , MELEE_DRAW_BLOCK_RANGE_PVP , WEAPON_MENU ,
  WEAPON_PARTICLES , WEAPON_DEBUG , WEAPON_AIM_NOISE , WEAPON_RECOIL ,
  WEAPON_UNLIMITED_AMMO , WEAPON_BURST_VERSION , WEAPON_CLAYMORE_DEBUG , WEAPON_LIFT_DEBUG ,
  BLEEDING_MENU , BLEEDING_SOURCES , BLEEDING_DISABLE_BLOOD_LOSS , BLEEDING_ACTIVATE_SOURCE ,
  BLEEDING_ACTIVATE_ALL_SOURCES , BLEEDING_ACTIVATE_SOURCE_LEVEL , BLEEDING_RELOAD , BLEEDINGINDICATORS_MENU ,
  BLEEDINGINDICATORS , BLEEDINGINDICATORS_USEVALUEOVERRIDES , BLEEDINGINDICATORS_SEQUENCE_DURATION , BLEEDINGINDICATORS_DROP_RANDOMROTATION ,
  BLEEDINGINDICATORS_DROP_BASEDURATION , BLEEDINGINDICATORS_DROP_MINDELAY , BLEEDINGINDICATORS_DROP_MAXDELAY , BLEEDINGINDICATORS_DROP_PROGRESSTHRESHOLD ,
  BLEEDINGINDICATORS_DROP_STARTSIZE , BLEEDINGINDICATORS_DROP_ENDSIZE , BLEEDINGINDICATORS_DROP_RNDSCALEMIN , BLEEDINGINDICATORS_DROP_RNDSCALEMAX ,
  BLEEDINGINDICATORS_DROP_SCATTER , BLEEDINGINDICATORS_DROP_SLIDEDISTANCE , BLEEDINGINDICATORS_DROP_COLOR_MENU , BLEEDINGINDICATORS_DROP_COLOR_ENABLEDESATURATION ,
  BLEEDINGINDICATORS_DROP_COLOR_DESATURATIONEND , BLEEDINGINDICATORS_DROP_COLOR_R , BLEEDINGINDICATORS_DROP_COLOR_G , BLEEDINGINDICATORS_DROP_COLOR_B ,
  BLEEDINGINDICATORS_DROP_COLOR_A_START , BLEEDINGINDICATORS_DROP_COLOR_A_END , LOGS_MENU , LOGS_ACTIONS ,
  LOGS_WEAPONS , LOGS_SYNC , LOGS_BASEBUILDING , LOGS_SYMPTOMS ,
  LOGS_QUICKBAR , LOGS_INVENTORY_MENU , LOGS_INVENTORY_MOVE , LOGS_INVENTORY_RESERVATION ,
  LOGS_INVENTORY_HFSM , LOGS_BLEEDING_CHANCES , TRIGGER_MENU , TRIGGER_DEBUG ,
  TRIGGER_PLAYER_DEBUG , BASEBUILDING_MENU , BASEBUILDING_WOOD , BASEBUILDING_GATE ,
  UNDERGROUND_MENU , UNDERGROUND_SHOW_BREADCRUMB , UNDERGROUND_DISABLE_DARKENING , FINISHERS_MENU ,
  FINISHERS_FINISHER_FORCED , SOUNDS_MENU , SOUNDS_ITEM_IMPACT_SOUNDS , CAMERATOOLS_MENU ,
  CAMERATOOLS_ENABLE_REMOTE_CAMERA , CAMERATOOLS_ENABLE_REMOTE_CAMERA_BROADCAST , FEATURE_TIME_ACCEL_MENU , FEATURE_TIME_ACCEL ,
  FEATURE_TIME_ACCEL_VALUE1 , FEATURE_TIME_ACCEL_VALUE2 , FEATURE_TIME_ACCEL_UG_ENTRANCES , FEATURE_TIME_ACCEL_UG_RESERVOIR ,
  FEATURE_TIME_ACCEL_ENERGY_CONSUME , FEATURE_TIME_ACCEL_ENERGY_RECHARGE , FEATURE_TIME_ACCEL_FOOD_DECAY , MODDED_MENU
}
 

Enumeration Type Documentation

◆ DiagMenuIDs

Enumerator
SCRIPTS_MENU 
VEHICLES 
VEHICLE_DEBUG_OUTPUT 
VEHICLE_DUMP_CRASH_DATA 
INVENTORY_MENU 
INVENTORY_ENTITY_PLACEMENT_CALLBACK_DEBUG 
TRANSFER_VALUES_MENU 
TRANSFER_VALUES_SHOW 
CRAFTING_MENU 
CRAFTING_GENERATE 
CRAFTING_INSTANT 
CRAFTING_DUMP 
CHEATS_MENU 
CHEATS_MODIFIERS 
CHEATS_KILL_PLAYER 
CHEATS_INVINCIBILITY 
CHEATS_DISABLE_STAMINA 
CHEATS_RESET_PLAYER 
CHEATS_RESET_PLAYER_MAX 
CHEATS_INVENTORY_ACCESS 
CHEATS_FIX_ITEMS 
CHEATS_CREATE_HIT 
CHEATS_CREATE_HIT_LIGHT 
PLAYER_AGENTS_MENU 
PLAYER_AGENTS_INJECTS_SHOW 
SOFT_SKILLS_MENU 
SOFT_SKILLS_SHOW_DEBUG 
SOFT_SKILLS_TOGGLE_STATE 
SOFT_SKILLS_TOGGLE_MODEL 
SOFT_SKILLS_SPECIALTY_VALUE 
LIFESPAN_MENU 
LIFESPAN_BLOODY_HANDS 
LIFESPAN_PLAYTIME_UPDATE 
MISC_MENU 
MISC_ACTION_ON_CURSOR 
MISC_DISABLE_PERSONAL_LIGHT 
MISC_ITEM_DEBUG_ACTIONS 
MISC_LOG_PLAYER_STATS 
MISC_ACTION_TARGETS_MENU 
MISC_ACTION_TARGETS_NEW 
MISC_ACTION_TARGETS_DEBUG 
MISC_ACTION_TARGETS_SELPOS_DEBUG 
MISC_PERMANENT_CROSSHAIR 
MISC_TELEPORT_BREAKS_SYNC 
MISC_VEHICLE_GETOUT_BOX 
MISC_VEHICLE_GETOUT_RAYCAST 
MISC_TOGGLE_HUD 
MISC_ENVIRONMENT_MENU 
MISC_ENVIRONMENT_DEBUG 
MISC_ENVIRONMENT_LOGGING_DRYWET 
MISC_FALLDAMAGE_DEBUG 
MISC_DISPLAY_PLAYER_INFO 
MISC_UNIVERSAL_TEMPERATURE_SOURCES 
MISC_DRAW_CHECKERBOARD 
MISC_BULLET_IMPACT 
MISC_PRESENCE_NOTIFIER_DBG 
MISC_GO_UNCONSCIOUS 
MISC_GO_UNCONSCIOUS_DELAYED 
MISC_QUICK_RESTRAIN 
MISC_HAIR_MENU 
MISC_HAIR_DISPLAY_DEBUG 
MISC_HAIR_LEVEL 
MISC_HAIR_LEVEL_HIDE 
MISC_HAIR_HIDE_ALL 
MISC_CAM_SHAKE 
MISC_QUICK_FISHING 
MISC_HOLOGRAM 
MISC_SHOCK_IMPACT 
MISC_SHOW_PLUG_ARROWS 
MISC_BREATH_VAPOR_LVL 
MISC_TARGETABLE_BY_AI 
MISC_HIT_INDICATION_MENU 
MISC_HIT_INDICATION_DEBUG 
MISC_HIT_INDICATION_SPAWN_HIT 
MISC_HIT_INDICATION_SPAWN_HIT_DIRECTION 
MISC_HIT_INDICATION_MODE 
MISC_HIT_INDICATION_TYPE 
MISC_HIT_INDICATION_DURATION 
MISC_HIT_INDICATION_BREAKPOINT 
MISC_HIT_INDICATION_DISTANCE 
MISC_HIT_INDICATION_ROTATION 
MISC_HIT_INDICATION_SCATTER 
MISC_HIT_INDICATION_DISABLE_PPE 
MISC_FREEZE_ENTITY 
MISC_CONNECTION_STATS 
MISC_PLAYER_SYMPTOMS_SHOW 
MISC_INPUT_DEVICE_DISCONNECT_DBG 
MISC_DEBUG_MONITOR 
MISC_FORCE_HINT_INDEX 
SIMULATE_MENU 
SIMULATE_MODE 
SIMULATE_INFINITE_LOOP 
SIMULATE_NULL_POINTER 
SIMULATE_DIVISION_BY_ZERO 
SIMULATE_ERROR_FUNCTION 
MELEE_MENU 
MELEE_DEBUG 
MELEE_CONTINUOUS 
MELEE_SHOW_TARGETS 
MELEE_DRAW_TARGETS 
MELEE_DRAW_RANGE 
MELEE_DRAW_BLOCK_RANGE_AI 
MELEE_DRAW_BLOCK_RANGE_PVP 
WEAPON_MENU 
WEAPON_PARTICLES 
WEAPON_DEBUG 
WEAPON_AIM_NOISE 
WEAPON_RECOIL 
WEAPON_UNLIMITED_AMMO 
WEAPON_BURST_VERSION 
WEAPON_CLAYMORE_DEBUG 
WEAPON_LIFT_DEBUG 
BLEEDING_MENU 
BLEEDING_SOURCES 
BLEEDING_DISABLE_BLOOD_LOSS 
BLEEDING_ACTIVATE_SOURCE 
BLEEDING_ACTIVATE_ALL_SOURCES 
BLEEDING_ACTIVATE_SOURCE_LEVEL 
BLEEDING_RELOAD 
BLEEDINGINDICATORS_MENU 
BLEEDINGINDICATORS 
BLEEDINGINDICATORS_USEVALUEOVERRIDES 
BLEEDINGINDICATORS_SEQUENCE_DURATION 
BLEEDINGINDICATORS_DROP_RANDOMROTATION 
BLEEDINGINDICATORS_DROP_BASEDURATION 
BLEEDINGINDICATORS_DROP_MINDELAY 
BLEEDINGINDICATORS_DROP_MAXDELAY 
BLEEDINGINDICATORS_DROP_PROGRESSTHRESHOLD 
BLEEDINGINDICATORS_DROP_STARTSIZE 
BLEEDINGINDICATORS_DROP_ENDSIZE 
BLEEDINGINDICATORS_DROP_RNDSCALEMIN 
BLEEDINGINDICATORS_DROP_RNDSCALEMAX 
BLEEDINGINDICATORS_DROP_SCATTER 
BLEEDINGINDICATORS_DROP_SLIDEDISTANCE 
BLEEDINGINDICATORS_DROP_COLOR_MENU 
BLEEDINGINDICATORS_DROP_COLOR_ENABLEDESATURATION 
BLEEDINGINDICATORS_DROP_COLOR_DESATURATIONEND 
BLEEDINGINDICATORS_DROP_COLOR_R 
BLEEDINGINDICATORS_DROP_COLOR_G 
BLEEDINGINDICATORS_DROP_COLOR_B 
BLEEDINGINDICATORS_DROP_COLOR_A_START 
BLEEDINGINDICATORS_DROP_COLOR_A_END 
LOGS_MENU 
LOGS_ACTIONS 
LOGS_WEAPONS 
LOGS_SYNC 
LOGS_BASEBUILDING 
LOGS_SYMPTOMS 
LOGS_QUICKBAR 
LOGS_INVENTORY_MENU 
LOGS_INVENTORY_MOVE 
LOGS_INVENTORY_RESERVATION 
LOGS_INVENTORY_HFSM 
LOGS_BLEEDING_CHANCES 
TRIGGER_MENU 
TRIGGER_DEBUG 
TRIGGER_PLAYER_DEBUG 
BASEBUILDING_MENU 
BASEBUILDING_WOOD 
BASEBUILDING_GATE 
UNDERGROUND_MENU 
UNDERGROUND_SHOW_BREADCRUMB 
UNDERGROUND_DISABLE_DARKENING 
FINISHERS_MENU 
FINISHERS_FINISHER_FORCED 
SOUNDS_MENU 
SOUNDS_ITEM_IMPACT_SOUNDS 
CAMERATOOLS_MENU 
CAMERATOOLS_ENABLE_REMOTE_CAMERA 
CAMERATOOLS_ENABLE_REMOTE_CAMERA_BROADCAST 
FEATURE_TIME_ACCEL_MENU 
FEATURE_TIME_ACCEL 
FEATURE_TIME_ACCEL_VALUE1 
FEATURE_TIME_ACCEL_VALUE2 
FEATURE_TIME_ACCEL_UG_ENTRANCES 
FEATURE_TIME_ACCEL_UG_RESERVOIR 
FEATURE_TIME_ACCEL_ENERGY_CONSUME 
FEATURE_TIME_ACCEL_ENERGY_RECHARGE 
FEATURE_TIME_ACCEL_FOOD_DECAY 
MODDED_MENU 

Definition at line 1 of file EDiagMenuIDs.c.

2{
4
8
11
14
19
31
34
40
44
107
116
126
157
158 LOGS_MENU,
161 LOGS_SYNC,
170
174
178
182
185
188
192
202
203 // This stays last!
205};
@ UNDERGROUND_SHOW_BREADCRUMB
@ MISC_ITEM_DEBUG_ACTIONS
@ BLEEDINGINDICATORS_DROP_BASEDURATION
@ MISC_PERMANENT_CROSSHAIR
@ TRANSFER_VALUES_SHOW
@ MISC_LOG_PLAYER_STATS
@ TRIGGER_MENU
@ CRAFTING_GENERATE
@ UNDERGROUND_MENU
@ BLEEDINGINDICATORS_DROP_RANDOMROTATION
@ MISC_SHOCK_IMPACT
@ LOGS_BASEBUILDING
@ BLEEDING_RELOAD
@ MISC_PRESENCE_NOTIFIER_DBG
@ TRANSFER_VALUES_MENU
@ CHEATS_MODIFIERS
@ SOFT_SKILLS_MENU
@ BLEEDINGINDICATORS_DROP_PROGRESSTHRESHOLD
@ BLEEDINGINDICATORS_DROP_MAXDELAY
@ FEATURE_TIME_ACCEL_UG_RESERVOIR
@ PLAYER_AGENTS_MENU
@ MISC_INPUT_DEVICE_DISCONNECT_DBG
@ MISC_QUICK_RESTRAIN
@ MISC_FALLDAMAGE_DEBUG
@ CRAFTING_MENU
@ MISC_HOLOGRAM
@ CHEATS_INVENTORY_ACCESS
@ CAMERATOOLS_ENABLE_REMOTE_CAMERA
@ WEAPON_UNLIMITED_AMMO
@ CHEATS_MENU
@ BLEEDINGINDICATORS_DROP_COLOR_A_END
@ BLEEDINGINDICATORS_DROP_COLOR_MENU
@ MISC_DRAW_CHECKERBOARD
@ BLEEDINGINDICATORS_MENU
@ LOGS_BLEEDING_CHANCES
@ MISC_DISABLE_PERSONAL_LIGHT
@ WEAPON_RECOIL
@ BLEEDINGINDICATORS_USEVALUEOVERRIDES
@ MISC_CONNECTION_STATS
@ MISC_HAIR_LEVEL_HIDE
@ CHEATS_DISABLE_STAMINA
@ SOFT_SKILLS_SPECIALTY_VALUE
@ TRIGGER_PLAYER_DEBUG
@ BLEEDINGINDICATORS_SEQUENCE_DURATION
@ MISC_ACTION_ON_CURSOR
@ BASEBUILDING_MENU
@ MISC_HIT_INDICATION_MODE
@ CAMERATOOLS_ENABLE_REMOTE_CAMERA_BROADCAST
@ LOGS_INVENTORY_MOVE
@ FINISHERS_FINISHER_FORCED
@ MISC_HIT_INDICATION_DISTANCE
@ MISC_HIT_INDICATION_SPAWN_HIT
@ WEAPON_AIM_NOISE
@ MISC_TOGGLE_HUD
@ CHEATS_RESET_PLAYER_MAX
@ MISC_HIT_INDICATION_DURATION
@ SIMULATE_MENU
@ MISC_TARGETABLE_BY_AI
@ FEATURE_TIME_ACCEL_FOOD_DECAY
@ CRAFTING_DUMP
@ BASEBUILDING_WOOD
@ BLEEDING_SOURCES
@ CHEATS_CREATE_HIT_LIGHT
@ MISC_ACTION_TARGETS_SELPOS_DEBUG
@ MISC_HAIR_MENU
@ LOGS_QUICKBAR
@ MISC_TELEPORT_BREAKS_SYNC
@ SOFT_SKILLS_TOGGLE_STATE
@ MISC_ENVIRONMENT_LOGGING_DRYWET
@ MISC_BULLET_IMPACT
@ MISC_HAIR_DISPLAY_DEBUG
@ BLEEDINGINDICATORS_DROP_ENDSIZE
@ MISC_HIT_INDICATION_SPAWN_HIT_DIRECTION
@ LIFESPAN_BLOODY_HANDS
@ MISC_FREEZE_ENTITY
@ SCRIPTS_MENU
Definition EDiagMenuIDs.c:3
@ LOGS_SYNC
@ BLEEDINGINDICATORS_DROP_COLOR_A_START
@ CAMERATOOLS_MENU
@ MISC_HIT_INDICATION_ROTATION
@ MISC_FORCE_HINT_INDEX
@ SOUNDS_ITEM_IMPACT_SOUNDS
@ MELEE_DEBUG
@ MISC_ACTION_TARGETS_MENU
@ SOFT_SKILLS_TOGGLE_MODEL
@ BLEEDING_ACTIVATE_SOURCE
@ LOGS_INVENTORY_RESERVATION
@ FEATURE_TIME_ACCEL_ENERGY_CONSUME
@ FEATURE_TIME_ACCEL_VALUE2
@ VEHICLE_DUMP_CRASH_DATA
Definition EDiagMenuIDs.c:7
@ MISC_SHOW_PLUG_ARROWS
@ MELEE_DRAW_RANGE
@ MELEE_DRAW_BLOCK_RANGE_AI
@ WEAPON_BURST_VERSION
@ FEATURE_TIME_ACCEL
@ BLEEDINGINDICATORS
@ MISC_HAIR_HIDE_ALL
@ SIMULATE_NULL_POINTER
@ FEATURE_TIME_ACCEL_ENERGY_RECHARGE
@ WEAPON_CLAYMORE_DEBUG
@ MELEE_SHOW_TARGETS
@ BLEEDINGINDICATORS_DROP_RNDSCALEMIN
@ MISC_VEHICLE_GETOUT_BOX
@ MISC_DEBUG_MONITOR
@ BLEEDING_ACTIVATE_ALL_SOURCES
@ INVENTORY_ENTITY_PLACEMENT_CALLBACK_DEBUG
@ MISC_ACTION_TARGETS_NEW
@ TRIGGER_DEBUG
@ LOGS_WEAPONS
@ WEAPON_DEBUG
@ CHEATS_FIX_ITEMS
@ CHEATS_CREATE_HIT
@ MISC_HIT_INDICATION_DEBUG
@ MISC_HIT_INDICATION_MENU
@ CHEATS_RESET_PLAYER
@ MISC_HIT_INDICATION_DISABLE_PPE
@ BLEEDINGINDICATORS_DROP_RNDSCALEMAX
@ SIMULATE_MODE
@ MISC_ENVIRONMENT_MENU
@ MELEE_CONTINUOUS
@ MELEE_DRAW_TARGETS
@ FEATURE_TIME_ACCEL_VALUE1
@ BLEEDINGINDICATORS_DROP_MINDELAY
@ LOGS_ACTIONS
@ WEAPON_PARTICLES
@ LOGS_INVENTORY_HFSM
@ LOGS_MENU
@ UNDERGROUND_DISABLE_DARKENING
@ MISC_MENU
@ SOFT_SKILLS_SHOW_DEBUG
@ VEHICLE_DEBUG_OUTPUT
Definition EDiagMenuIDs.c:6
@ MISC_GO_UNCONSCIOUS
@ MISC_BREATH_VAPOR_LVL
@ PLAYER_AGENTS_INJECTS_SHOW
@ BLEEDINGINDICATORS_DROP_STARTSIZE
@ FINISHERS_MENU
@ CHEATS_INVINCIBILITY
@ LOGS_SYMPTOMS
@ MISC_HIT_INDICATION_BREAKPOINT
@ BLEEDING_MENU
@ BLEEDINGINDICATORS_DROP_SCATTER
@ MISC_ACTION_TARGETS_DEBUG
@ BLEEDING_DISABLE_BLOOD_LOSS
@ MISC_QUICK_FISHING
@ SIMULATE_DIVISION_BY_ZERO
@ MISC_PLAYER_SYMPTOMS_SHOW
@ BLEEDINGINDICATORS_DROP_SLIDEDISTANCE
@ WEAPON_MENU
@ SIMULATE_INFINITE_LOOP
@ BLEEDINGINDICATORS_DROP_COLOR_B
@ CRAFTING_INSTANT
@ MISC_HIT_INDICATION_SCATTER
@ MISC_ENVIRONMENT_DEBUG
@ BLEEDINGINDICATORS_DROP_COLOR_G
@ MELEE_DRAW_BLOCK_RANGE_PVP
@ BASEBUILDING_GATE
@ BLEEDINGINDICATORS_DROP_COLOR_R
@ MISC_GO_UNCONSCIOUS_DELAYED
@ LIFESPAN_PLAYTIME_UPDATE
@ MISC_DISPLAY_PLAYER_INFO
@ MISC_HAIR_LEVEL
@ MISC_VEHICLE_GETOUT_RAYCAST
@ LIFESPAN_MENU
@ FEATURE_TIME_ACCEL_MENU
@ MISC_CAM_SHAKE
@ CHEATS_KILL_PLAYER
@ BLEEDING_ACTIVATE_SOURCE_LEVEL
@ VEHICLES
Definition EDiagMenuIDs.c:5
@ FEATURE_TIME_ACCEL_UG_ENTRANCES
@ LOGS_INVENTORY_MENU
@ WEAPON_LIFT_DEBUG
@ SIMULATE_ERROR_FUNCTION
@ MISC_HIT_INDICATION_TYPE
@ MISC_UNIVERSAL_TEMPERATURE_SOURCES
@ MODDED_MENU
@ BLEEDINGINDICATORS_DROP_COLOR_DESATURATIONEND
@ SOUNDS_MENU
@ MELEE_MENU
@ BLEEDINGINDICATORS_DROP_COLOR_ENABLEDESATURATION
@ INVENTORY_MENU
Definition EDiagMenuIDs.c:9