int Execute(ActionData action_data)
void SetACData(Param units)
bool IsContinuousAction()
int Interrupt(ActionData action_data)
void Setup(ActionData action_data)
void Init(ActionData action_data)
int Cancel(ActionData action_data)
ref Param2< float, float > m_ProgressParam
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
proto native CGame GetGame()
proto native void Cancel()
cancels action