3 protected int m_SelectorType = 0;
40 m_ParentClass.
OnFocus(
m_Root.GetParent(), -1, m_SelectorType);
41#ifndef PLATFORM_CONSOLE
48 if (
menu &&
menu.IsInherited(CharacterCreationMenu))
50 menu.OnFocus(
m_Root.GetParent(), -1, m_SelectorType);
54#ifndef PLATFORM_CONSOLE
57 ColorHighlightConsole(
w);
59 m_ParentClass.
OnFocus(
m_Root.GetParent(), -1, m_SelectorType);
67#ifdef PLATFORM_CONSOLE
75#ifndef PLATFORM_CONSOLE
82 if (
menu &&
menu.IsInherited(CharacterCreationMenu))
88#ifndef PLATFORM_CONSOLE
103 ColorHighlightConsole(
w);
105 m_ParentClass.
OnFocus(
m_Root.GetParent(), -1, m_SelectorType);
121#ifndef PLATFORM_CONSOLE
134#ifdef PLATFORM_CONSOLE
147#ifdef PLATFORM_CONSOLE
159 ButtonSetColor(
w,
ARGB(255, 255, 0, 0));
219 ButtonSetAlphaAnimConsole(
null);
232 ButtonSetAlphaAnimConsole(
null);
245 ButtonSetAlphaAnimConsole(
null);
override bool IsFocusable(Widget w)
override void ColorNormalConsole(Widget w)
override void ColorHighlight(Widget w)
override void ColorDisabledConsole(Widget w)
override void ColorNormal(Widget w)
ScriptInvoker Class provide list of callbacks usage:
proto native CGame GetGame()
int ARGB(int a, int r, int g, int b)