Definition at line 1 of file UMP45.c.
◆ OnDebugSpawn()
Definition at line 13 of file UMP45.c.
14 {
16 inventory.CreateInInventory(
"PistolSuppressor");
17 inventory.CreateInInventory(
"ReflexOptic");
18 inventory.CreateInInventory(
"UniversalLight");
21
22 SpawnAttachedMagazine("Mag_UMP_25Rnd");
23 }
script counterpart to engine's class Inventory
◆ SpawnRecoilObject()
◆ UMP_Base()
void UMP45_Base::UMP_Base |
( |
| ) |
|
|
inlineprivate |
The documentation for this class was generated from the following file:
- scripts/4_World/Entities/Firearms/SMG/UMP45.c