DayZ
1.24
Loading...
Searching...
No Matches
Wreck_UH1Y.c
Go to the documentation of this file.
1
class
Wreck_UH1Y
extends
CrashBase
2
{
3
void
Wreck_UH1Y
()
4
{
5
if
(!
GetGame
().IsDedicatedServer())
6
m_ParticleEfx =
ParticleManager
.GetInstance().PlayOnObject(
ParticleList
.
SMOKING_HELI_WRECK
,
this
,
Vector
(-0.5, 0, -1.0));
7
}
8
}
ParticleManager
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Definition
ParticleManager.c:84
CrashBase
Definition
Wreck_MI8.c:3
CrashBase::Wreck_UH1Y
void Wreck_UH1Y()
Definition
Wreck_UH1Y.c:3
ParticleList
Definition
ParticleList.c:12
ParticleList::SMOKING_HELI_WRECK
static const int SMOKING_HELI_WRECK
Definition
ParticleList.c:254
GetGame
proto native CGame GetGame()
Vector
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
scripts
4_World
Entities
Building
Wrecks
Wreck_UH1Y.c
Generated by
1.10.0