DayZ 1.24
Loading...
Searching...
No Matches
Wreck_UH1Y.c
Go to the documentation of this file.
1class Wreck_UH1Y extends CrashBase
2{
3 void Wreck_UH1Y()
4 {
5 if (!GetGame().IsDedicatedServer())
6 m_ParticleEfx = ParticleManager.GetInstance().PlayOnObject(ParticleList.SMOKING_HELI_WRECK, this, Vector(-0.5, 0, -1.0));
7 }
8}
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
void Wreck_UH1Y()
Definition Wreck_UH1Y.c:3
static const int SMOKING_HELI_WRECK
proto native CGame GetGame()
proto native vector Vector(float x, float y, float z)
Vector constructor from components.