Definition at line 1 of file IZH43.c.
◆ OnDebugSpawn()
Definition at line 9 of file IZH43.c.
10 {
12
15 {
16 entity.SpawnEntityOnGroundPos(
"Ammo_12gaPellets",
entity.GetPosition());
17 entity.SpawnEntityOnGroundPos(
"Ammo_12gaSlug",
entity.GetPosition());
18 entity.SpawnEntityOnGroundPos(
"Ammo_12gaRubberSlug",
entity.GetPosition());
19 }
20 }
Super root of all classes in Enforce script.
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
References Class::CastTo().
◆ SpawnRecoilObject()
The documentation for this class was generated from the following file:
- scripts/4_World/Entities/Firearms/Shotgun/IZH43.c