DayZ 1.24
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BulletShow.c
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1class BulletShow extends WeaponStateBase
2{
3 override void OnEntry(WeaponEventBase e)
4 {
5 super.OnEntry(e);
6 if (e)
7 m_weapon.ShowBullet(0);
8 }
9
10 override void OnExit(WeaponEventBase e)
11 {
12 super.OnExit(e);
13 }
14};
15
16class BulletShow2 extends WeaponStateBase
17{
18 override void OnEntry(WeaponEventBase e)
19 {
20 super.OnEntry(e);
21 if (e)
22 m_weapon.ShowBullet(1);
23 }
24
25 override void OnExit(WeaponEventBase e)
26 {
27 super.OnExit(e);
28 }
29};
30
32{
33 override bool IsWaitingForActionFinish() { return true; }
34};
35
37{
38 override bool IsWaitingForActionFinish() { return true; }
39};
40
class WeaponGuardIsDestroyed extends WeaponGuardBase m_weapon
Definition Guards.c:602
override bool IsWaitingForActionFinish()
Definition BulletShow.c:38
override bool IsWaitingForActionFinish()
Definition BulletShow.c:33
signalize mechanism manipulation
Definition Events.c:35
represent weapon state base
Definition BulletHide.c:2
override void OnEntry(WeaponEventBase e)
Definition BulletShow.c:3
override void OnExit(WeaponEventBase e)
Definition BulletShow.c:10