DayZ 1.24
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Deagle_Base Class Reference
Inheritance diagram for Deagle_Base:
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Collaboration diagram for Deagle_Base:
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Private Member Functions

override RecoilBase SpawnRecoilObject ()
 
override void OnDebugSpawn ()
 

Detailed Description

Definition at line 1 of file DE.c.

Member Function Documentation

◆ OnDebugSpawn()

override void Deagle_Base::OnDebugSpawn ( )
inlineprivate

Definition at line 9 of file DE.c.

10 {
11 GameInventory inventory = GetInventory();
12 inventory.CreateInInventory("PistolSuppressor");
13 inventory.CreateInInventory("PistolOptic");
14
15 SpawnAttachedMagazine("Mag_Deagle_9rnd");
16 }
script counterpart to engine's class Inventory
Definition Inventory.c:79

◆ SpawnRecoilObject()

override RecoilBase Deagle_Base::SpawnRecoilObject ( )
inlineprivate

Definition at line 3 of file DE.c.

4 {
5 return new DEagleRecoil(this);
6 }

The documentation for this class was generated from the following file: