DayZ 1.24
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Truck_01_Covered.c
Go to the documentation of this file.
1class Truck_01_Covered extends Truck_01_Base {};
2
4{
5 override void OnDebugSpawn()
6 {
10
11 GetInventory().CreateInInventory("Truck_01_Wheel");
12 GetInventory().CreateInInventory("Truck_01_Wheel");
13
14 GetInventory().CreateInInventory("Truck_01_WheelDouble");
15 GetInventory().CreateInInventory("Truck_01_WheelDouble");
16 GetInventory().CreateInInventory("Truck_01_WheelDouble");
17 GetInventory().CreateInInventory("Truck_01_WheelDouble");
18
19 GetInventory().CreateInInventory("Truck_01_Door_1_1_Orange");
20 GetInventory().CreateInInventory("Truck_01_Door_2_1_Orange");
21 GetInventory().CreateInInventory("Truck_01_Hood_Orange");
22
23 //-----IN CAR CARGO
24 GetInventory().CreateInInventory("Truck_01_Wheel");
25 GetInventory().CreateInInventory("Truck_01_Wheel");
26 GetInventory().CreateInInventory("Truck_01_WheelDouble");
27 GetInventory().CreateInInventory("Truck_01_WheelDouble");
28 }
29}
30
32{
33 override void OnDebugSpawn()
34 {
38
39 GetInventory().CreateInInventory("Truck_01_Wheel");
40 GetInventory().CreateInInventory("Truck_01_Wheel");
41
42 GetInventory().CreateInInventory("Truck_01_WheelDouble");
43 GetInventory().CreateInInventory("Truck_01_WheelDouble");
44 GetInventory().CreateInInventory("Truck_01_WheelDouble");
45 GetInventory().CreateInInventory("Truck_01_WheelDouble");
46
47 GetInventory().CreateInInventory("Truck_01_Door_1_1_Blue");
48 GetInventory().CreateInInventory("Truck_01_Door_2_1_Blue");
49 GetInventory().CreateInInventory("Truck_01_Hood_Blue");
50
51 //-----IN CAR CARGO
52 GetInventory().CreateInInventory("Truck_01_Wheel");
53 GetInventory().CreateInInventory("Truck_01_Wheel");
54 GetInventory().CreateInInventory("Truck_01_WheelDouble");
55 GetInventory().CreateInInventory("Truck_01_WheelDouble");
56 }
57}
void SpawnUniversalParts()
Definition CarScript.c:2516
void SpawnAdditionalItems()
Definition CarScript.c:2554
void FillUpCarFluids()
Definition CarScript.c:2578
class Hatchback_02_Blue extends Hatchback_02 OnDebugSpawn
override void OnDebugSpawn()