DayZ 1.24
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Truck_01_Covered.c File Reference

Go to the source code of this file.

Classes

class  Truck_01_Base
 
class  Truck_01_Covered
 

Functions

class Truck_01_Covered_Orange extends Truck_01_Covered OnDebugSpawn ()
 

Function Documentation

◆ OnDebugSpawn()

Definition at line 3 of file Truck_01_Covered.c.

34 {
38
39 GetInventory().CreateInInventory("Truck_01_Wheel");
40 GetInventory().CreateInInventory("Truck_01_Wheel");
41
42 GetInventory().CreateInInventory("Truck_01_WheelDouble");
43 GetInventory().CreateInInventory("Truck_01_WheelDouble");
44 GetInventory().CreateInInventory("Truck_01_WheelDouble");
45 GetInventory().CreateInInventory("Truck_01_WheelDouble");
46
47 GetInventory().CreateInInventory("Truck_01_Door_1_1_Blue");
48 GetInventory().CreateInInventory("Truck_01_Door_2_1_Blue");
49 GetInventory().CreateInInventory("Truck_01_Hood_Blue");
50
51 //-----IN CAR CARGO
52 GetInventory().CreateInInventory("Truck_01_Wheel");
53 GetInventory().CreateInInventory("Truck_01_Wheel");
54 GetInventory().CreateInInventory("Truck_01_WheelDouble");
55 GetInventory().CreateInInventory("Truck_01_WheelDouble");
56 }
void SpawnUniversalParts()
Definition CarScript.c:2516
void SpawnAdditionalItems()
Definition CarScript.c:2554
void FillUpCarFluids()
Definition CarScript.c:2578