DayZ 1.24
Loading...
Searching...
No Matches
Truck_01_Covered Class Reference

Private Member Functions

override void OnDebugSpawn ()
 

Detailed Description

Definition at line 3 of file Truck_01_Covered.c.

Member Function Documentation

◆ OnDebugSpawn()

override void Truck_01_Covered::OnDebugSpawn ( )
inlineprivate

Definition at line 5 of file Truck_01_Covered.c.

6 {
10
11 GetInventory().CreateInInventory("Truck_01_Wheel");
12 GetInventory().CreateInInventory("Truck_01_Wheel");
13
14 GetInventory().CreateInInventory("Truck_01_WheelDouble");
15 GetInventory().CreateInInventory("Truck_01_WheelDouble");
16 GetInventory().CreateInInventory("Truck_01_WheelDouble");
17 GetInventory().CreateInInventory("Truck_01_WheelDouble");
18
19 GetInventory().CreateInInventory("Truck_01_Door_1_1_Orange");
20 GetInventory().CreateInInventory("Truck_01_Door_2_1_Orange");
21 GetInventory().CreateInInventory("Truck_01_Hood_Orange");
22
23 //-----IN CAR CARGO
24 GetInventory().CreateInInventory("Truck_01_Wheel");
25 GetInventory().CreateInInventory("Truck_01_Wheel");
26 GetInventory().CreateInInventory("Truck_01_WheelDouble");
27 GetInventory().CreateInInventory("Truck_01_WheelDouble");
28 }
void SpawnUniversalParts()
Definition CarScript.c:2516
void SpawnAdditionalItems()
Definition CarScript.c:2554
void FillUpCarFluids()
Definition CarScript.c:2578

References FillUpCarFluids(), SpawnAdditionalItems(), and SpawnUniversalParts().


The documentation for this class was generated from the following file: