DayZ 1.24
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PPERTunnel.c
Go to the documentation of this file.
2{
3 protected float m_Intensity;
4
5 override protected void OnStart(Param par = null)
6 {
7 super.OnStart();
8
9 m_Intensity = Param1<float>.Cast(par).param1;
10
13 }
14}
PPOperators
PP operators, specify operation between subsequent layers.
void SetTargetValueFloat(int mat_id, int param_idx, bool relative, float val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
void SetTargetValueColor(int mat_id, int param_idx, ref array< float > val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
Glow - PostProcessEffectType.Glow.
Definition PPEGlow.c:8
static const int PARAM_VIGNETTECOLOR
Definition PPEGlow.c:35
static const int L_26_TUNNEL
Definition PPEGlow.c:63
static const int L_25_TUNNEL
Definition PPEGlow.c:57
static const int PARAM_VIGNETTE
Definition PPEGlow.c:34
base, not to be used directly, would lead to layering collisions!
void OnStart(Param par=null)
Definition PPERTunnel.c:5
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
Definition param.c:12
PostProcessEffectType
Post-process effect type.
Definition EnWorld.c:72