DayZ 1.24
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pStanceIds is one of STANCEIDX_ERECT,STANCEIDX_CROUCH,STANCEIDX_PRONE,STANCEIDX_RAISEDERECT,STANCEIDX_RAISEDCROUCH,STANCEIDX_RAISEDPRONE, or -1 when release the stance lock
pStanceIds is one of STANCEIDX_ERECT,STANCEIDX_CROUCH this forces to stand up to required stance
direction held on keyboard/controller -180 -90 0 90 180 angles of input movement (no filtering, no postprocesses) return false in idle states
marks command to continue to combo -180 -90 0 90 180 angles of current movement
0,1,2..3 idle, walk, run, sprint
returns true if character is changing stance
return true if character transitions out of uncon
return true if prone on back is chaning to crounch/stand
sets water level (depth)
sets the multiplier for SHumanCommandMoveSettings::m_fDirFilterTimeout
sets the multiplier for SHumanCommandMoveSettings::m_fDirFilterSprintTimeout
this enables/disables block
sets the multiplier for SHumanCommandMoveSettings::m_fRunSpringTimeout
sets the multiplier for HumanItemBehaviorCfg::m_fMoveHeadingFilterSpan
sets the multiplier for HumanItemBehaviorCfg::m_fMoveHeadingSprintFilterSpan
marks command to continue to combo, pDirAngle specifies angle