DayZ 1.24
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BleedingSourceZone.c
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2{
4 int m_Bit;
7 string m_Bone;
12
24
25 //which inv location is associated(is covering) with this bleeding source ?
30
32 {
34 }
35
37 {
38
39 }
40
42 {
44 }
45
47 {
48 return m_MaxTime;
49 }
50
52 {
53 return m_ParticleName;
54 }
55
56 int GetBit()
57 {
58 return m_Bit;
59 }
60
62 {
63 return m_FlowModifier;
64 }
65
70
72 {
73 return m_EmitterOffset;
74 }
75
76 string GetBoneName()
77 {
78 return m_Bone;
79 }
80
81
82}
void BleedingSourceZone(string selection_name, int bit, vector offset, vector orientation, string bone, int max_time, float flow_modifier, string particle_name)
void SetInvLocation(int inv_slot)