DayZ
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BleedingSourceZone.c
Go to the documentation of this file.
1
class
BleedingSourceZone
2
{
3
string
m_FireSelectionName
;
4
int
m_Bit
;
5
vector
m_EmitterOffset
;
6
vector
m_EmitterOrientation
;
7
string
m_Bone
;
8
float
m_FlowModifier
;
9
int
m_MaxTime
;
10
string
m_ParticleName
;
11
int
m_InventorySlotLocation
;
12
13
void
BleedingSourceZone
(
string
selection_name
,
int
bit
,
vector
offset
,
vector
orientation
,
string
bone
,
int
max_time
,
float
flow_modifier
,
string
particle_name
)
14
{
15
m_FireSelectionName
=
selection_name
;
16
m_Bit
=
bit
;
17
m_EmitterOffset
=
offset
;
18
m_EmitterOrientation
=
orientation
;
19
m_Bone
=
bone
;
20
m_FlowModifier
=
flow_modifier
;
21
m_MaxTime
=
max_time
;
22
m_ParticleName
=
particle_name
;
23
}
24
25
//which inv location is associated(is covering) with this bleeding source ?
26
void
SetInvLocation
(
int
inv_slot
)
27
{
28
m_InventorySlotLocation
=
inv_slot
;
29
}
30
31
int
GetInvLocation
()
32
{
33
return
m_InventorySlotLocation
;
34
}
35
36
void
~BleedingSourceZone
()
37
{
38
39
}
40
41
string
GetSelectionName
()
42
{
43
return
m_FireSelectionName
;
44
}
45
46
int
GetMaxTime
()
47
{
48
return
m_MaxTime
;
49
}
50
51
string
GetParticleName
()
52
{
53
return
m_ParticleName
;
54
}
55
56
int
GetBit
()
57
{
58
return
m_Bit
;
59
}
60
61
float
GetFlowModifier
()
62
{
63
return
m_FlowModifier
;
64
}
65
66
vector
GetOrientation
()
67
{
68
return
m_EmitterOrientation
;
69
}
70
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vector
GetOffset
()
72
{
73
return
m_EmitterOffset
;
74
}
75
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string
GetBoneName
()
77
{
78
return
m_Bone
;
79
}
80
81
82
}
BleedingSourceZone
Definition
BleedingSourceZone.c:2
BleedingSourceZone::GetOrientation
vector GetOrientation()
Definition
BleedingSourceZone.c:66
BleedingSourceZone::GetBit
int GetBit()
Definition
BleedingSourceZone.c:56
BleedingSourceZone::m_EmitterOffset
vector m_EmitterOffset
Definition
BleedingSourceZone.c:5
BleedingSourceZone::m_FireSelectionName
string m_FireSelectionName
Definition
BleedingSourceZone.c:3
BleedingSourceZone::m_InventorySlotLocation
int m_InventorySlotLocation
Definition
BleedingSourceZone.c:11
BleedingSourceZone::GetBoneName
string GetBoneName()
Definition
BleedingSourceZone.c:76
BleedingSourceZone::~BleedingSourceZone
void ~BleedingSourceZone()
Definition
BleedingSourceZone.c:36
BleedingSourceZone::GetParticleName
string GetParticleName()
Definition
BleedingSourceZone.c:51
BleedingSourceZone::GetInvLocation
int GetInvLocation()
Definition
BleedingSourceZone.c:31
BleedingSourceZone::m_ParticleName
string m_ParticleName
Definition
BleedingSourceZone.c:10
BleedingSourceZone::m_FlowModifier
float m_FlowModifier
Definition
BleedingSourceZone.c:8
BleedingSourceZone::BleedingSourceZone
void BleedingSourceZone(string selection_name, int bit, vector offset, vector orientation, string bone, int max_time, float flow_modifier, string particle_name)
Definition
BleedingSourceZone.c:13
BleedingSourceZone::GetSelectionName
string GetSelectionName()
Definition
BleedingSourceZone.c:41
BleedingSourceZone::m_MaxTime
int m_MaxTime
Definition
BleedingSourceZone.c:9
BleedingSourceZone::m_Bone
string m_Bone
Definition
BleedingSourceZone.c:7
BleedingSourceZone::GetOffset
vector GetOffset()
Definition
BleedingSourceZone.c:71
BleedingSourceZone::GetMaxTime
int GetMaxTime()
Definition
BleedingSourceZone.c:46
BleedingSourceZone::SetInvLocation
void SetInvLocation(int inv_slot)
Definition
BleedingSourceZone.c:26
BleedingSourceZone::m_Bit
int m_Bit
Definition
BleedingSourceZone.c:4
BleedingSourceZone::m_EmitterOrientation
vector m_EmitterOrientation
Definition
BleedingSourceZone.c:6
BleedingSourceZone::GetFlowModifier
float GetFlowModifier()
Definition
BleedingSourceZone.c:61
Param3
Definition
EntityAI.c:95
vector
Definition
EnConvert.c:106
scripts
4_World
Classes
BleedingSources
BleedingSourceZone.c
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