Definition at line 1 of file BleedingSourceZone.c.
◆ BleedingSourceZone()
◆ ~BleedingSourceZone()
void BleedingSourceZone::~BleedingSourceZone |
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◆ GetBit()
int BleedingSourceZone::GetBit |
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◆ GetBoneName()
string BleedingSourceZone::GetBoneName |
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◆ GetFlowModifier()
float BleedingSourceZone::GetFlowModifier |
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◆ GetInvLocation()
int BleedingSourceZone::GetInvLocation |
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◆ GetMaxTime()
int BleedingSourceZone::GetMaxTime |
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◆ GetOffset()
vector BleedingSourceZone::GetOffset |
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◆ GetOrientation()
vector BleedingSourceZone::GetOrientation |
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◆ GetParticleName()
string BleedingSourceZone::GetParticleName |
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◆ GetSelectionName()
string BleedingSourceZone::GetSelectionName |
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◆ SetInvLocation()
void BleedingSourceZone::SetInvLocation |
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◆ m_Bit
int BleedingSourceZone::m_Bit |
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◆ m_Bone
string BleedingSourceZone::m_Bone |
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◆ m_EmitterOffset
vector BleedingSourceZone::m_EmitterOffset |
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◆ m_EmitterOrientation
vector BleedingSourceZone::m_EmitterOrientation |
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◆ m_FireSelectionName
string BleedingSourceZone::m_FireSelectionName |
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◆ m_FlowModifier
float BleedingSourceZone::m_FlowModifier |
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◆ m_InventorySlotLocation
int BleedingSourceZone::m_InventorySlotLocation |
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◆ m_MaxTime
int BleedingSourceZone::m_MaxTime |
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◆ m_ParticleName
string BleedingSourceZone::m_ParticleName |
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The documentation for this class was generated from the following file: