5 m_ToggleAnimations.Insert(
new ToggleAnimations(
"EntranceO",
"EntranceC", OPENING_0), 0);
7 m_ShowAnimationsWhenPitched.Insert(
"Body");
9 m_ShowAnimationsWhenPitched.Insert(
"Pack");
11 m_ShowAnimationsWhenPacked.Insert(
"Inventory");
28 return "CarTent_Door_Open_SoundSet";
33 return "CarTent_Door_Close_SoundSet";
52 return "placeCarTent_SoundSet";
57 return "cartent_deploy_SoundSet";
Container_Base m_HalfExtents
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
override string GetSoundClose()
override string GetSoundOpen()
override bool IsDeployable()
override bool HasClutterCutter()
override string GetDeploySoundset()
override string GetLoopDeploySoundset()
proto native vector Vector(float x, float y, float z)
Vector constructor from components.