DayZ 1.24
Loading...
Searching...
No Matches
DayZPlayerCamera3rdPersonProneBase Class Reference

Private Member Functions

void DayZPlayerCamera3rdPersonProne (DayZPlayer pPlayer, HumanInputController pInput)
 

Detailed Description

Definition at line 507 of file DayZPlayerCamera3rdPerson.c.

Member Function Documentation

◆ DayZPlayerCamera3rdPersonProne()

void DayZPlayerCamera3rdPersonProneBase::DayZPlayerCamera3rdPersonProne ( DayZPlayer pPlayer,
HumanInputController pInput )
inlineprivate

Definition at line 509 of file DayZPlayerCamera3rdPerson.c.

510 {
511 //Print("new camera: DayZPlayerCamera3rdPersonProne");
512 m_iBoneIndex = pPlayer.GetBoneIndexByName("Camera3rd_Helper");
513 m_fDistance = 1.0;
514 m_CameraOffsetMS = "0.0 0.4 0.0";
515 m_CameraOffsetLS = "0.0 0.2 0.0";
516 m_fShoulderWidth = 0.5;
517 }
vector m_CameraOffsetMS
model space offset
int m_iBoneIndex
runtime config
float m_fShoulderWidth
shoulder camera widths
float m_fDistance
distance from start
vector m_CameraOffsetLS
local space offset

References m_CameraOffsetLS, m_CameraOffsetMS, m_fDistance, m_fShoulderWidth, and m_iBoneIndex.


The documentation for this class was generated from the following file: