Definition at line 1 of file FNX45.c.
◆ OnDebugSpawn()
Definition at line 9 of file FNX45.c.
10 {
12 inventory.CreateInInventory(
"PistolSuppressor");
13 inventory.CreateInInventory(
"FNP45_MRDSOptic");
17
18 SpawnAttachedMagazine("Mag_FNX45_15Rnd");
19 }
script counterpart to engine's class Inventory
◆ SpawnRecoilObject()
The documentation for this class was generated from the following file:
- scripts/4_World/Entities/Firearms/Pistol/FNX45.c