23 if (
ammo ==
"MeleeWolf")
const float BASE_BLEED_RATE
void Bleed(float wound_intensity)
void ComponentAnimalBleeding()
void InflictWoundDamage(TotalDamageResult damage_result, string zone_name, string ammo)
const float PASS_OUT_AMOUT
float GetWoundIntensity(float bleed_treshold)
void CreateWound(TotalDamageResult damage_result, string zone_name, string ammo)