Shape DebugDirectionDraw(float distance=1)
void SetParentEntityAI(EntityAI e)
static void LogErrorBadCompType(int comp_type, string fnc_name)
static void LogWarningAlredyExist(int comp_type, string fnc_name)
void LogThis(string msg, string fnc_name="n/a")
static string GetNameByType(int comp_type)
void DebugDirectionDelete()
void Event_OnItemDetached(EntityAI item, string slot_name)
void Event_OnFrame(IEntity other, float timeSlice)
static bool IsTypeExist(int comp_type)
void DebugDirectionSetColor(int color)
void LogThisWarning(string msg, string fnc_name="n/a")
void LogThisError(string msg, string fnc_name="n/a")
static string m_CompNames[COMP_TYPE_COUNT]
void DebugBBoxSetColor(int color)
void Event_OnItemAttached(EntityAI item, string slot_name)
static void LogWarning(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message as warning message.
static void LogError(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message as error message.
const int COMP_TYPE_ANIMAL_BLEEDING
const int COMP_TYPE_BODY_STAGING
const string COMP_NAME_NONE
const int COMP_TYPE_COUNT
const int COMP_TYPE_UNDEFINED
const int COMP_TYPE_ENERGY_MANAGER
const int COMP_TYPE_ETITY_DEBUG