DayZ 1.24
Loading...
Searching...
No Matches
CraftStoneKnife.c
Go to the documentation of this file.
1class CraftStoneKnife extends RecipeBase
2{
3 override void Init()
4 {
5
6 m_Name = "#STR_CraftStoneKnife0";
7 m_IsInstaRecipe = false;//should this recipe be performed instantly without animation
8 m_AnimationLength = 1.5;//animation length in relative time units
9 m_Specialty = 0.02;// value > 0 for roughness, value < 0 for precision
10
11
12 //conditions
13 m_MinDamageIngredient[0] = -1;//-1 = disable check
14 m_MaxDamageIngredient[0] = 3;//-1 = disable check
15
16 m_MinQuantityIngredient[0] = 1;//-1 = disable check
17 m_MaxQuantityIngredient[0] = -1;//-1 = disable check
18
19 m_MinDamageIngredient[1] = -1;//-1 = disable check
20 m_MaxDamageIngredient[1] = 3;//-1 = disable check
21
22 m_MinQuantityIngredient[1] = 1;//-1 = disable check
23 m_MaxQuantityIngredient[1] = -1;//-1 = disable check
24 //----------------------------------------------------------------------------------------------------------------------
25
26 //INGREDIENTS
27 //ingredient 1
28 InsertIngredient(0, "SmallStone"); //you can insert multiple ingredients this way
29
30 m_IngredientAddHealth[0] = 0;// 0 = do nothing
31 m_IngredientSetHealth[0] = -1; // -1 = do nothing
32 m_IngredientAddQuantity[0] = -1;// 0 = do nothing
33 m_IngredientDestroy[0] = true;//true = destroy, false = do nothing
34 m_IngredientUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this ingredient
35
36 //ingredient 2
37 InsertIngredient(1, "SmallStone"); //you can insert multiple ingredients this way
38 InsertIngredient(1, "Stone"); //you can insert multiple ingredients this way
39
40
41 m_IngredientAddHealth[1] = 0;// 0 = do nothing
42 m_IngredientSetHealth[1] = -1; // -1 = do nothing
43 m_IngredientAddQuantity[1] = 0;// 0 = do nothing
44 m_IngredientDestroy[1] = false;// false = do nothing
45 m_IngredientUseSoftSkills[1] = false;// set 'true' to allow modification of the values by softskills on this ingredient
46 //----------------------------------------------------------------------------------------------------------------------
47
48 //result1
49 AddResult("StoneKnife");//add results here
50
51 m_ResultSetFullQuantity[0] = false;//true = set full quantity, false = do nothing
52 m_ResultSetQuantity[0] = -1;//-1 = do nothing
53 m_ResultSetHealth[0] = -1;//-1 = do nothing
54 m_ResultInheritsHealth[0] = -2;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
55 m_ResultInheritsColor[0] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
56 m_ResultToInventory[0] = -2;//(value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
57 m_ResultUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this result
58 m_ResultReplacesIngredient[0] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
59 }
60
61 override bool CanDo(ItemBase ingredients[], PlayerBase player)//final check for recipe's validity
62 {
63 return true;
64 }
65
66 override void Do(ItemBase ingredients[], PlayerBase player, array<ItemBase> results, float specialty_weight) //gets called upon recipe's completion
67 {
71 Class.CastTo(result, results.Get(0));
72 MiscGameplayFunctions.TransferItemProperties(ingredient0, result, false, true, true, true);
73 }
74};
string m_Name
Super root of all classes in Enforce script.
Definition EnScript.c:11
override bool CanDo(ItemBase ingredients[], PlayerBase player)
override void Do(ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
override void Init()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.