DayZ 1.24
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PPESMAA.c
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1
3{
4 static const int PARAM_PRESET = 0;
5
6 override int GetPostProcessEffectID()
7 {
8 return PostProcessEffectType.SMAA;
9 }
10
11 override string GetDefaultMaterialPath()
12 {
13 return "Graphics/Materials/postprocess/smaa";
14 }
15
17 {
18 RegisterParameterScalarInt(PARAM_PRESET, "Preset", 0, 0, 3);
19 }
20}
Created once, on manager init. Script-side representation of C++ material class, separate handling.
void RegisterParameterScalarInt(int idx, string parameter_name, int default_value, int min, int max)
SMAA - PostProcessEffectType.SMAA.
Definition PPESMAA.c:3
override int GetPostProcessEffectID()
Definition PPESMAA.c:6
static const int PARAM_PRESET
Definition PPESMAA.c:4
override void RegisterMaterialParameters()
Definition PPESMAA.c:16
override string GetDefaultMaterialPath()
Definition PPESMAA.c:11
PostProcessEffectType
Post-process effect type.
Definition EnWorld.c:72