DayZ 1.24
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PPESMAA Class Reference

SMAA - PostProcessEffectType.SMAA. More...

Inheritance diagram for PPESMAA:
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Collaboration diagram for PPESMAA:
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Private Member Functions

override int GetPostProcessEffectID ()
 
override string GetDefaultMaterialPath ()
 
override void RegisterMaterialParameters ()
 
- Private Member Functions inherited from PPEClassBase
void PPEClassBase (string mat_path_override="")
 
void Init (string mat_path_override="")
 
void CreateMaterial ()
 
Material GetMaterial ()
 
void CreateDataStructure ()
 
void RegisterMaterialParameters ()
 inserted into associative array by parameter int value, parameter registration order does not matter (still ordered, though)
 
void RegisterParameterScalarBool (int idx, string parameter_name, bool default_value)
 
void RegisterParameterScalarInt (int idx, string parameter_name, int default_value, int min, int max)
 
void RegisterParameterScalarFloat (int idx, string parameter_name, float default_value, float min, float max)
 WARNING - min/max values are usually taken from Workbench defaults, may not be actual min/max values the renderer can handle! When in doubt, try some higher/lower values...
 
void RegisterParameterScalarFloatEx (int idx, string parameter_name, float default_value, float min, float max, typename type)
 WARNING - min/max values are usually taken from Workbench defaults, may not be actual min/max values the renderer can handle! When in doubt, try some higher/lower values...
 
void RegisterParameterColor (int idx, string parameter_name, float r, float g, float b, float a)
 WARNING - min/max values are usually taken from Workbench defaults, may not be actual min/max values the renderer can handle! When in doubt, try some higher/lower values...
 
void RegisterParameterColorEx (int idx, string parameter_name, float r, float g, float b, float a, typename type)
 WARNING - min/max values are usually taken from Workbench defaults, may not be actual min/max values the renderer can handle! When in doubt, try some higher/lower values...
 
void RegisterParameterVector (int idx, string parameter_name, array< float > default_values)
 
void RegisterParameterTexture (int idx, string parameter_name, string default_path)
 
void RegisterParameterResource (int idx, string parameter_name, string default_path)
 
void InsertParamValueData (PPERequestParamDataBase request_data)
 Distributes requester data to the material class structure and links them to appropriate parameter.
 
void RemoveRequest (int req_idx)
 unused, see 'RemoveActiveRequestFromMaterials' for more info
 
void OnUpdate (float timeslice, int order)
 generic update method, take care when overriding!
 
void SetFinalParameterValue (int parameter_idx)
 Clamps the values being set to defaults, if there is no request setting non-zero values on the parameter.
 
void ApplyValueChanges ()
 
void InsertUpdatedParameter (int mat_id)
 
void ParamUpdateRemove (int parameter_idx)
 Queue selected parameter for removal from the update queue.
 
void SetParameterUpdating (int order, int parameter_id)
 Queue specific parameter of this material to update.
 
void ParamUpdateQueueCleanup (int order)
 
string GetDefaultMaterialPath ()
 override this if you want to use different path by default; '.emat' is appended automatically
 
void ChangeMaterialPathUsed (string path)
 
string GetCurrentMaterialPath ()
 
int GetPostProcessEffectID ()
 Overriden in all material classes!
 
PPEMatClassParameterCommandData GetParameterCommandData (int parameter_idx)
 Some PP effects are handled as hard-coded exceptions, outside of material system. Default == PPEExceptions.NONE (systemic behaviour)
 
void DbgPrnt (string text)
 

Static Private Attributes

static const int PARAM_PRESET = 0
 

Additional Inherited Members

- Private Attributes inherited from PPEClassBase
PPEManager m_Manager
 
string m_MaterialPath = ""
 
Material m_Material
 
ref map< int, ref array< int > > m_ParameterUpdateQueueMap
 
ref array< intm_ParameterRemovalQueue
 
ref array< intm_UpdatedParameters
 
ref map< int, ref PPEMatClassParameterCommandDatam_MaterialParamMapStructure
 

Detailed Description

SMAA - PostProcessEffectType.SMAA.

Definition at line 2 of file PPESMAA.c.

Member Function Documentation

◆ GetDefaultMaterialPath()

override string PPESMAA::GetDefaultMaterialPath ( )
inlineprivate

Definition at line 11 of file PPESMAA.c.

12 {
13 return "Graphics/Materials/postprocess/smaa";
14 }

◆ GetPostProcessEffectID()

override int PPESMAA::GetPostProcessEffectID ( )
inlineprivate

Definition at line 6 of file PPESMAA.c.

7 {
8 return PostProcessEffectType.SMAA;
9 }
PostProcessEffectType
Post-process effect type.
Definition EnWorld.c:72

◆ RegisterMaterialParameters()

override void PPESMAA::RegisterMaterialParameters ( )
inlineprivate

Definition at line 16 of file PPESMAA.c.

17 {
18 RegisterParameterScalarInt(PARAM_PRESET, "Preset", 0, 0, 3);
19 }
void RegisterParameterScalarInt(int idx, string parameter_name, int default_value, int min, int max)
static const int PARAM_PRESET
Definition PPESMAA.c:4

References PARAM_PRESET, and PPEClassBase::RegisterParameterScalarInt().

Member Data Documentation

◆ PARAM_PRESET

const int PPESMAA::PARAM_PRESET = 0
staticprivate

Definition at line 4 of file PPESMAA.c.

Referenced by RegisterMaterialParameters().


The documentation for this class was generated from the following file: