DayZ
1.24
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StartupMenu.c
Go to the documentation of this file.
1
class
StartupMenu
extends
UIScriptedMenu
2
{
3
void
StartupMenu
()
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{
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}
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void
~StartupMenu
()
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{
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}
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override
Widget
Init
()
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{
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layoutRoot =
GetGame
().GetWorkspace().CreateWidgets(
"gui/layouts/startup.layout"
);
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m_label =
TextWidget
.Cast(layoutRoot.FindAnyWidget(
"TextWidget"
));
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return
layoutRoot;
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}
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TextWidget
m_label
;
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}
TextWidget
Definition
EnWidgets.c:220
UIScriptedMenu
Definition
DayZGame.c:64
UIScriptedMenu::m_label
TextWidget m_label
Definition
LoadingMenu.c:35
UIScriptedMenu::Init
override Widget Init()
Definition
StartupMenu.c:11
UIScriptedMenu::StartupMenu
void StartupMenu()
Definition
StartupMenu.c:3
UIScriptedMenu::~StartupMenu
void ~StartupMenu()
Definition
StartupMenu.c:7
Widget
Definition
EnWidgets.c:190
GetGame
proto native CGame GetGame()
scripts
5_Mission
GUI
StartupMenu.c
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1.10.0