DayZ 1.24
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StartupMenu.c
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1class StartupMenu extends UIScriptedMenu
2{
4 {
5 }
6
8 {
9 }
10
11 override Widget Init()
12 {
13 layoutRoot = GetGame().GetWorkspace().CreateWidgets("gui/layouts/startup.layout");
14
15 m_label = TextWidget.Cast(layoutRoot.FindAnyWidget("TextWidget"));
16
17 return layoutRoot;
18 }
19
21}
TextWidget m_label
Definition LoadingMenu.c:35
override Widget Init()
Definition StartupMenu.c:11
void StartupMenu()
Definition StartupMenu.c:3
void ~StartupMenu()
Definition StartupMenu.c:7
proto native CGame GetGame()