DayZ
1.24
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BadgeBleeding.c
Go to the documentation of this file.
1
class
BadgeBleeding
extends
DisplayElementBadge
2
{
3
void
BadgeBleeding
(
PlayerBase
player
)
4
{
5
NUM_OF_BITS = 1;
6
m_Key
=
NTFKEY_BLEEDISH
;
7
m_Type
=
eDisplayElements
.DELM_BADGE_BLEEDING;
8
m_IsClientOnly =
true
;
9
}
10
11
override
void
UpdateHUD
()
12
{
13
super
.UpdateHUD();
14
}
15
}
m_Type
eBleedingSourceType m_Type
Definition
BleedingSource.c:25
NTFKEY_BLEEDISH
const int NTFKEY_BLEEDISH
Definition
_constants.c:42
DisplayElementBadge
Definition
BadgeBleeding.c:2
DisplayElementBadge::UpdateHUD
override void UpdateHUD()
Definition
BadgeBleeding.c:11
DisplayElementBadge::BadgeBleeding
void BadgeBleeding(PlayerBase player)
Definition
BadgeBleeding.c:3
Param3
Definition
EntityAI.c:95
PlayerBase
Definition
PlayerBaseClient.c:2
m_Key
string m_Key
Definition
EnEntity.c:804
scripts
4_World
Classes
VirtualHud
Elements
Badge
BadgeBleeding.c
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