DayZ 1.24
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DisplayElementBadge Class Reference

Private Member Functions

void BadgeBleeding (PlayerBase player)
 
override void UpdateHUD ()
 
void BadgeFracture (PlayerBase player)
 
void BadgeHeartbeat (PlayerBase player)
 
override void UpdateHUD ()
 
void BadgeLegs (PlayerBase player)
 
void BadgePills (PlayerBase player)
 
void BadgePoisoned (PlayerBase player)
 
void BadgeSick (PlayerBase player)
 
void BadgeStuffed (PlayerBase player)
 
void BadgeWet (PlayerBase player)
 

Detailed Description

Definition at line 1 of file BadgeBleeding.c.

Member Function Documentation

◆ BadgeBleeding()

void DisplayElementBadge::BadgeBleeding ( PlayerBase player)
inlineprivate

Definition at line 3 of file BadgeBleeding.c.

4 {
5 NUM_OF_BITS = 1;
7 m_Type = eDisplayElements.DELM_BADGE_BLEEDING;
8 m_IsClientOnly = true;
9 }
eBleedingSourceType m_Type
const int NTFKEY_BLEEDISH
Definition _constants.c:42
string m_Key
Definition EnEntity.c:804

References m_Key, m_Type, and NTFKEY_BLEEDISH.

◆ BadgeFracture()

void DisplayElementBadge::BadgeFracture ( PlayerBase player)
inlineprivate

Definition at line 3 of file BadgeFracture.c.

4 {
5 NUM_OF_BITS = 1;
7 m_Type = eDisplayElements.DELM_BADGE_FRACTURE;
8 }
const int NTFKEY_FRACTURE
Definition _constants.c:37

References m_Key, m_Type, and NTFKEY_FRACTURE.

◆ BadgeHeartbeat()

void DisplayElementBadge::BadgeHeartbeat ( PlayerBase player)
inlineprivate

Definition at line 3 of file BadgeHeartbeat.c.

4 {
5 NUM_OF_BITS = 2;
7 m_Type = eDisplayElements.DELM_BADGE_HEARTBEAT;
8 }
const int NTFKEY_HEARTBEAT
Definition _constants.c:48

References m_Key, m_Type, and NTFKEY_HEARTBEAT.

◆ BadgeLegs()

void DisplayElementBadge::BadgeLegs ( PlayerBase player)
inlineprivate

Definition at line 3 of file BadgeLegs.c.

4 {
5 NUM_OF_BITS = 2;
7 m_Type = eDisplayElements.DELM_BADGE_LEGS;
8 }
const int NTFKEY_LEGS
Definition _constants.c:49

References m_Key, m_Type, and NTFKEY_LEGS.

◆ BadgePills()

void DisplayElementBadge::BadgePills ( PlayerBase player)
inlineprivate

Definition at line 3 of file BadgePills.c.

4 {
5 NUM_OF_BITS = 1;
7 m_Type = eDisplayElements.DELM_BADGE_PILLS;
8 }
const int NTFKEY_PILLS
Definition _constants.c:47

References m_Key, m_Type, and NTFKEY_PILLS.

◆ BadgePoisoned()

void DisplayElementBadge::BadgePoisoned ( PlayerBase player)
inlineprivate

Definition at line 3 of file BadgePoisoned.c.

4 {
5 NUM_OF_BITS = 1;
7 m_Type = eDisplayElements.DELM_BADGE_POISONED;
8 }
const int NTFKEY_POISONED
Definition _constants.c:46

References m_Key, m_Type, and NTFKEY_POISONED.

◆ BadgeSick()

void DisplayElementBadge::BadgeSick ( PlayerBase player)
inlineprivate

Definition at line 3 of file BadgeSick.c.

4 {
5 NUM_OF_BITS = 1;
7 m_Type = eDisplayElements.DELM_BADGE_SICK;
8 }
const int NTFKEY_SICK
Definition _constants.c:40

References m_Key, m_Type, and NTFKEY_SICK.

◆ BadgeStuffed()

void DisplayElementBadge::BadgeStuffed ( PlayerBase player)
inlineprivate

Definition at line 3 of file BadgeStuffed.c.

4 {
5 NUM_OF_BITS = 2;
7 m_Type = eDisplayElements.DELM_BADGE_STUFFED;
8 }
const int NTFKEY_STUFFED
Definition _constants.c:41

References m_Key, m_Type, and NTFKEY_STUFFED.

◆ BadgeWet()

void DisplayElementBadge::BadgeWet ( PlayerBase player)
inlineprivate

Definition at line 3 of file BadgeWet.c.

4 {
5 NUM_OF_BITS = 1;
7 m_Type = eDisplayElements.DELM_BADGE_WET;
8 }
const int NTFKEY_WETNESS
Definition _constants.c:36

References m_Key, m_Type, and NTFKEY_WETNESS.

◆ UpdateHUD() [1/2]

override void DisplayElementBadge::UpdateHUD ( )
inlineprivate

Definition at line 11 of file BadgeBleeding.c.

12 {
13 super.UpdateHUD();
14 }

◆ UpdateHUD() [2/2]

override void DisplayElementBadge::UpdateHUD ( )
inlineprivate

Definition at line 10 of file BadgeHeartbeat.c.

11 {
12 super.UpdateHUD();
13 }

The documentation for this class was generated from the following files: