Definition at line 1078 of file dayzplayer.c.
◆ SDayZPlayerAimingModel()
| void SDayZPlayerAimingModel::SDayZPlayerAimingModel |
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◆ ~SDayZPlayerAimingModel()
| void SDayZPlayerAimingModel::~SDayZPlayerAimingModel |
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◆ m_fAimXCamOffset
| float SDayZPlayerAimingModel::m_fAimXCamOffset |
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◆ m_fAimXHandsOffset
| float SDayZPlayerAimingModel::m_fAimXHandsOffset |
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◆ m_fAimXMouseShift
| float SDayZPlayerAimingModel::m_fAimXMouseShift |
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◆ m_fAimYCamOffset
| float SDayZPlayerAimingModel::m_fAimYCamOffset |
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◆ m_fAimYHandsOffset
| float SDayZPlayerAimingModel::m_fAimYHandsOffset |
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◆ m_fAimYMouseShift
| float SDayZPlayerAimingModel::m_fAimYMouseShift |
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◆ m_fCamPosOffsetX
| float SDayZPlayerAimingModel::m_fCamPosOffsetX |
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◆ m_fCamPosOffsetY
| float SDayZPlayerAimingModel::m_fCamPosOffsetY |
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◆ m_fCamPosOffsetZ
| float SDayZPlayerAimingModel::m_fCamPosOffsetZ |
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◆ m_fCurrentAimX
| float SDayZPlayerAimingModel::m_fCurrentAimX |
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◆ m_fCurrentAimY
| float SDayZPlayerAimingModel::m_fCurrentAimY |
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◆ m_iCamMode
| int SDayZPlayerAimingModel::m_iCamMode |
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◆ m_iCurrentCommandID
| int SDayZPlayerAimingModel::m_iCurrentCommandID |
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The documentation for this class was generated from the following file: