void SetSelectedLightSourceIdx(int value)
void SelectLightSourceTarget(ActionTarget target)
ref array< ref ActionTarget > m_ValidLightItems
ref ActionTarget GetSelectedLightSourceTarget()
ActionTargetLighSource m_SelectedLightSource
ref ActionTargetLighSource m_LightItemTarget
void PlayerLightManager(PlayerBase player)
void UpdateLightSourceList()
int GetSelectedLightSourceIdx()
void AddLightSource(Object object)
void RemoveLightSource(Object object)
ref array< ref ActionTarget > GetLightSourceList()