8 string path =
"CfgSoundSets";
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
static int GetSoundSetID(string name)
static ref map< int, string > m_SoundSetMapIDByID
static ref map< string, int > m_SoundSetMapIDByName
static string GetSoundSetName(int id)
proto native CGame GetGame()