DayZ 1.24
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SoundSetMap.c
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2{
5
6 static void Init()
7 {
8 string path = "CfgSoundSets";
9
10 int soundCount = GetGame().ConfigGetChildrenCount(path);
11
12 for (int i = 1; i < soundCount; i++)
13 {
14 string soundClassName;
15 GetGame().ConfigGetChildName(path, i, soundClassName);
18 //PrintString(soundClassName);
19 }
20 }
21
22 static string GetSoundSetName(int id)
23 {
24 return m_SoundSetMapIDByID.Get(id);
25 }
26
27 static int GetSoundSetID(string name)
28 {
29 return m_SoundSetMapIDByName.Get(name);
30 }
31
32}
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
static int GetSoundSetID(string name)
Definition SoundSetMap.c:27
static ref map< int, string > m_SoundSetMapIDByID
Definition SoundSetMap.c:3
static ref map< string, int > m_SoundSetMapIDByName
Definition SoundSetMap.c:4
static void Init()
Definition SoundSetMap.c:6
static string GetSoundSetName(int id)
Definition SoundSetMap.c:22
proto native CGame GetGame()