| DayZ 1.24
    | 
| Private Attributes | |
| string | m_CharacterId | 
| character ID | |
| string | m_WeaponName | 
| name of weapon which killed player (victim) | |
| int | m_KillDistance | 
| distance in meters (rounded) between killer and victim | |
| vector | m_PositionKiller | 
| position of killer | |
| vector | m_PositionVictim | 
| position of victim | |
Definition at line 49 of file ScriptAnalytics.c.
| 
 | private | 
character ID
Definition at line 51 of file ScriptAnalytics.c.
| 
 | private | 
distance in meters (rounded) between killer and victim
Definition at line 53 of file ScriptAnalytics.c.
| 
 | private | 
position of killer
Definition at line 54 of file ScriptAnalytics.c.
| 
 | private | 
position of victim
Definition at line 55 of file ScriptAnalytics.c.
| 
 | private | 
name of weapon which killed player (victim)
Definition at line 52 of file ScriptAnalytics.c.