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M4_RISHndgrd.c
Go to the documentation of this file.
1
class
M4_RISHndgrd
extends
Inventory_Base
2
{
3
override
bool
CanDetachAttachment
(
EntityAI
parent)
4
{
5
if
(
Weapon_Base
.Cast(parent) && parent.FindAttachmentBySlotName(
"weaponFlashlight"
))
6
return
false
;
7
return
true
;
8
}
9
}
EntityAI
Definition
Building.c:6
Inventory_Base
Definition
BarbedBaseballBat.c:2
Inventory_Base::CanDetachAttachment
override bool CanDetachAttachment(EntityAI parent)
Definition
M4_RISHndgrd.c:3
Param3
Definition
EntityAI.c:95
Weapon_Base
shorthand
Definition
BoltActionRifle_Base.c:6
scripts
4_World
Entities
ItemBase
Inventory_Base
M4_RISHndgrd.c
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