DayZ 1.24
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PlayerSoundManagerBase Class Reference

Private Member Functions

override void Init ()
 
override void Update ()
 

Detailed Description

Definition at line 56 of file PlayerSoundManager.c.

Member Function Documentation

◆ Init()

override void PlayerSoundManagerBase::Init ( )
inlineprivate

Definition at line 61 of file PlayerSoundManager.c.

References m_Player, and RegisterHandler().

Referenced by PlayerSoundManagerBase().

◆ Update()

override void PlayerSoundManagerBase::Update ( )
inlineprivate

Definition at line 69 of file PlayerSoundManager.c.

70 {
71 if (m_Player.IsUnconscious())
72 return;
73
74 for (int i = 0; i < (MAX_HANDLERS_COUNT - 1); i++)
76 }
ref SoundHandlerBase m_Handlers[MAX_HANDLERS_COUNT]
const int MAX_HANDLERS_COUNT

References m_Handlers, m_Player, MAX_HANDLERS_COUNT, and Update().

Referenced by Update().


The documentation for this class was generated from the following file: