100 if (!
GetGame().IsDedicatedServer())
UIScriptedMenu GetHandler()
void SetAllowUpdate(bool enable)
const float SOUNDS_HEARING_DISTANCE
void PlayerSoundManagerBase(PlayerBase player)
void RegisterHandler(SoundHandlerBase handler)
ref SoundHandlerBase m_Handlers[MAX_HANDLERS_COUNT]
bool m_UpdateTimerRunning
ref Timer m_ClientCharacterDistanceCheck
void PlayerSoundManagerClient(PlayerBase player)
const int MAX_HANDLERS_COUNT
enum eSoundHandlers m_Player
class PlayerSoundManagerServer extends PlayerSoundManagerBase m_ClientCharacterTick
class JsonUndergroundAreaTriggerData GetPosition
static proto native float Distance(vector v1, vector v2)
Returns the distance between tips of two 3D vectors.
proto native CGame GetGame()