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MagazineHide.c
Go to the documentation of this file.
1
class
MagazineHide
extends
WeaponStateBase
2
{
3
override
void
OnEntry
(
WeaponEventBase
e
)
4
{
5
super
.OnEntry(
e
);
6
//m_weapon.HideMagazine();
7
}
8
9
override
void
OnExit
(
WeaponEventBase
e
)
10
{
11
super
.OnExit(
e
);
12
}
13
};
14
15
class
MagazineHide_W4T
extends
MagazineHide
16
{
17
override
bool
IsWaitingForActionFinish
() {
return
true
; }
18
};
19
MagazineHide
Definition
MagazineHide.c:16
MagazineHide::IsWaitingForActionFinish
override bool IsWaitingForActionFinish()
Definition
MagazineHide.c:17
Param3
Definition
EntityAI.c:95
WeaponEventBase
signalize mechanism manipulation
Definition
Events.c:35
WeaponStateBase
represent weapon state base
Definition
BulletHide.c:2
WeaponStateBase::OnEntry
override void OnEntry(WeaponEventBase e)
Definition
MagazineHide.c:3
WeaponStateBase::OnExit
override void OnExit(WeaponEventBase e)
Definition
MagazineHide.c:9
scripts
4_World
Entities
Firearms
FSM
States
MagazineHide.c
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1.10.0