DayZ 1.24
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A particular version of the deferred loop used to not damage players inside vehicles. More...
Private Member Functions | |
override bool | OnEvaluateDamageEx (TriggerInsider insider, float deltaTime) |
Private Member Functions inherited from AreaDamageLoopedDeferred | |
override void | SetDeferDuration (float time) |
float | CalculateDamageScale (TriggerInsider insider, float deltaTime) |
Additional Inherited Members | |
Private Attributes inherited from AreaDamageLoopedDeferred | |
float | m_DeferDuration = 1.0 |
Time the damage should be deferred in seconds. | |
A particular version of the deferred loop used to not damage players inside vehicles.
Definition at line 2 of file AreaDamageLoopedDeferred_NoVehicle.c.
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inlineprivate |
Definition at line 4 of file AreaDamageLoopedDeferred_NoVehicle.c.
References TriggerInsider::GetObject().