int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
void DisableDeactivateCheck()
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
void PlayerStomach(PlayerBase player)
override void OnReconnect(PlayerBase player)
override void OnTick(PlayerBase player, float deltaT)
override bool ActivateCondition(PlayerBase player)
ref HumanMovementState m_MovementState
override bool DeactivateCondition(PlayerBase player)
static const float CONSUMPTION_MULTIPLIER_BASE
static const float LOW_ENERGY_DAMAGE_PER_SEC
static const float SL_ENERGY_MAX
static const float LOW_ENERGY_THRESHOLD