DayZ 1.24
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PlayerConstants Class Reference
Collaboration diagram for PlayerConstants:
[legend]

Private Attributes

const int VOMIT_THRESHOLD = 2000
 last User Action message lifetime [s] (default: 30s)
 

Static Private Attributes

static const float WEAPON_RAISE_BLEND_DELAY = 0.2
 
static const float MELEE2_MOVEMENT_BLEND_DELAY = 0.35
 
static const float HEAVY_HIT_THRESHOLD = 0.5
 
static const float FULL_SPRINT_DELAY_DEFAULT = 0.5
 
static const float FULL_SPRINT_DELAY_FROM_CROUCH = 1.0
 [seconds]
 
static const float FULL_SPRINT_DELAY_FROM_PRONE = 2.0
 [seconds]
 
static const float BAREFOOT_MOVEMENT_BLEED_MODIFIER = 0.1
 [seconds]
 
static const float SHOES_MOVEMENT_DAMAGE_PER_STEP = 0.035
 
static const int CHECK_EVERY_N_STEP = 10
 
static const float SL_HEALTH_CRITICAL = 15
 
static const float SL_HEALTH_LOW = 30
 
static const float SL_HEALTH_NORMAL = 50
 
static const float SL_HEALTH_HIGH = 80
 
static const float SL_TOXICITY_CRITICAL = 20
 
static const float SL_TOXICITY_LOW = 40
 
static const float SL_TOXICITY_NORMAL = 60
 
static const float SL_TOXICITY_HIGH = 80
 
static const float SL_BLOOD_CRITICAL = 3000
 
static const float SL_BLOOD_LOW = 3500
 
static const float SL_BLOOD_NORMAL = 4000
 
static const float SL_BLOOD_HIGH = 4500
 
static const float SL_ENERGY_CRITICAL = 0
 
static const float SL_ENERGY_LOW = 300
 
static const float SL_ENERGY_NORMAL = 800
 
static const float SL_ENERGY_HIGH = 3500
 
static const float SL_ENERGY_MAX = 5000
 
static const float SL_WATER_CRITICAL = 0
 
static const float SL_WATER_LOW = 300
 
static const float SL_WATER_NORMAL = 800
 
static const float SL_WATER_HIGH = 3500
 
static const float SL_WATER_MAX = 5000
 
static const float NORMAL_TEMPERATURE_L = 36.0
 
static const float NORMAL_TEMPERATURE_H = 36.5
 
static const float HIGH_TEMPERATURE_L = 38.5
 
static const float HIGH_TEMPERATURE_H = 39.0
 
static const float DIGESTION_SPEED = 1.7
 
static const float CONSUMPTION_MULTIPLIER_BASE = 1
 
static const float STOMACH_ENERGY_TRANSFERED_PER_SEC = 3
 
static const float STOMACH_WATER_TRANSFERED_PER_SEC = 6
 
static const float STOMACH_SOLID_EMPTIED_PER_SEC = 7
 
static const float LOW_WATER_THRESHOLD = SL_WATER_LOW
 
static const float LOW_ENERGY_THRESHOLD = SL_ENERGY_LOW
 
static const float METABOLIC_SPEED_ENERGY_BASAL = 0.01
 
static const float METABOLIC_SPEED_ENERGY_WALK = 0.1
 
static const float METABOLIC_SPEED_ENERGY_JOG = 0.3
 
static const float METABOLIC_SPEED_ENERGY_SPRINT = 0.6
 
static const float METABOLIC_SPEED_WATER_BASAL = 0.01
 
static const float METABOLIC_SPEED_WATER_WALK = 0.1
 
static const float METABOLIC_SPEED_WATER_JOG = 0.3
 
static const float METABOLIC_SPEED_WATER_SPRINT = 0.6
 
static const float THRESHOLD_HEAT_COMFORT_PLUS_WARNING = 0.2
 
static const float THRESHOLD_HEAT_COMFORT_PLUS_CRITICAL = 0.5
 
static const float THRESHOLD_HEAT_COMFORT_PLUS_EMPTY = 0.9
 
static const float THRESHOLD_HEAT_COMFORT_MINUS_WARNING = -0.3
 
static const float THRESHOLD_HEAT_COMFORT_MINUS_CRITICAL = -0.5
 
static const float THRESHOLD_HEAT_COMFORT_MINUS_EMPTY = -0.9
 
static const int BLOOD_THRESHOLD_FATAL = 2500
 
static const float BLOOD_REGEN_RATE_PER_SEC = 0.3
 
static const float DAMAGE_ZONE_BLOOD_REGEN_MODIFIER = 0.7
 
static const float BLOOD_REGEN_MODIFIER_ENERGY_LOW = 0
 
static const float BLOOD_REGEN_MODIFIER_ENERGY_MID = 0.5
 
static const float BLOOD_REGEN_MODIFIER_ENERGY_HIGH = 1
 
static const float BLOOD_REGEN_MODIFIER_WATER_LOW = 0
 
static const float BLOOD_REGEN_MODIFIER_WATER_MID = 0.5
 
static const float BLOOD_REGEN_MODIFIER_WATER_HIGH = 1
 
static const float SALINE_BLOOD_REGEN_PER_SEC = 3
 
static const float SALINE_LIQUID_AMOUNT = 500
 
static const float SALINE_WATER_REGEN_PER_SEC = 2.1
 
static const float HEMOLYTIC_BLOOD_DRAIN_PER_SEC = 7
 
static const float HEMOLYTIC_BLOODLOSS_AMOUNT = 500
 
static const float HEMOLYTIC_RISK_SHOCK_THRESHOLD = 75
 
static const float HEMOLYTIC_REACTION_THRESHOLD = 175
 
static const float WATER_LOSS_THRESHOLD_HC_PLUS_LOW = THRESHOLD_HEAT_COMFORT_PLUS_WARNING
 
static const float WATER_LOSS_THRESHOLD_HC_PLUS_HIGH = THRESHOLD_HEAT_COMFORT_PLUS_CRITICAL
 
static const float ENERGY_LOSS_THRESHOLD_HC_MINUS_LOW = THRESHOLD_HEAT_COMFORT_MINUS_WARNING
 
static const float ENERGY_LOSS_THRESHOLD_HC_MINUS_HIGH = THRESHOLD_HEAT_COMFORT_MINUS_CRITICAL
 
static const float WATER_LOSS_HC_PLUS_LOW = 0
 
static const float WATER_LOSS_HC_PLUS_HIGH = 0.4
 
static const float ENERGY_LOSS_HC_MINUS_LOW = 0.2
 
static const float ENERGY_LOSS_HC_MINUS_HIGH = 0.45
 
static const float HEALTH_LOSS_HC_PLUS_LOW = 0.05
 
static const float HEALTH_LOSS_HC_PLUS_HIGH = 0.15
 
static const float HEALTH_LOSS_HC_MINUS_LOW = 0.05
 
static const float HEALTH_LOSS_HC_MINUS_HIGH = 0.15
 
static const float WATER_LOSS_FEVER = 0.2
 
static const float LOW_ENERGY_DAMAGE_PER_SEC = 0.05
 
static const float LOW_WATER_DAMAGE_PER_SEC = 0.05
 
static const float HEALTH_REGEN_MIN = 0.005
 
static const float HEALTH_REGEN_MAX = 0.03
 
static const float LEG_HEALTH_REGEN = 1
 
static const float LEG_HEALTH_REGEN_BROKEN = 0.18
 
static const float UNCONSCIOUS_THRESHOLD = 25.0
 
static const float CONSCIOUS_THRESHOLD = 50.0
 
static const float SHOCK_REFILL_CONSCIOUS_SPEED = 5
 
static const float SHOCK_REFILl_UNCONSCIOUS_SPEED = 1
 
static const float SHOCK_DAMAGE_BLOOD_THRESHOLD_HIGH = 3000
 
static const float SHOCK_DAMAGE_BLOOD_THRESHOLD_LOW = 2500
 
static const float SHOCK_DAMAGE_HIGH = 5.5
 
static const float SHOCK_DAMAGE_LOW = 6.25
 
static const float SHOCK_REFILL_COOLDOWN_AFTER_HIT = 1000
 
static const float UNCONSCIOUS_IN_WATER_TIME_LIMIT_TO_DEATH = 20
 
static const float BLEEDING_SOURCE_BLOODLOSS_PER_SEC = -20
 
static const float BLEEDING_SOURCE_FLOW_MODIFIER_MEDIUM = 0.6
 
static const float BLEEDING_SOURCE_FLOW_MODIFIER_LOW = 0.1
 
static const float BLEEDING_SOURCE_FLOW_MODIFIER_HIGH = 1
 
static const int BLEEDING_SOURCE_DURATION_NORMAL = 300
 
static const float BLEEDING_LOW_PRESSURE_BLOOD = 4000.0
 
static const float BLEEDING_LOW_PRESSURE_MIN_MOD = 0.3
 
static const float BLEEDING_SOURCE_CLOSE_INFECTION_CHANCE = 0.40
 
static const float BLEEDING_SOURCE_BURN_MODIFIER = 0.65
 
static const float BREATH_VAPOUR_THRESHOLD_HIGH = -5.0
 
static const float BREATH_VAPOUR_THRESHOLD_LOW = 7.0
 
static const float IMMUNITY_THRESHOLD_LEVEL_HIGH = 0.95
 
static const float IMMUNITY_THRESHOLD_LEVEL_NORMAL = 0.65
 
static const float IMMUNITY_THRESHOLD_LEVEL_LOW = 0.35
 
static const float IMMUNITY_THRESHOLD_LEVEL_CRITICAL = 0.15
 
static const float VITAMINS_LIFETIME_SECS = 300
 
static const float CHANCE_TO_BLEED_SLIDING_LADDER_PER_SEC = 0.3
 
static const float GLOVES_DAMAGE_SLIDING_LADDER_PER_SEC = -3
 
static const int BT_STOMACH_VOLUME_LVL3 = 1000
 
static const int BT_STOMACH_VOLUME_LVL2 = 750
 
static const int BT_STOMACH_VOLUME_LVL1 = 1
 
static const int LAST_UA_MSG_LIFETIME = 30
 
static const float CORPSE_THRESHOLD_MEDIUM = 0.7
 
static const float CORPSE_THRESHOLD_DECAYED = 0.3
 
static const int CORPSE_STATE_FRESH = 0
 
static const int CORPSE_STATE_MEDIUM = 1
 
static const int CORPSE_STATE_DECAYED = 2
 
static const float CAMERA_THRESHOLD_PITCH = -70.0
 
static const float BROKEN_LEGS_INITIAL_SHOCK = 20
 
static const float BROKEN_LEGS_LOW_SHOCK_WALK = 4
 
static const float BROKEN_LEGS_MID_SHOCK_WALK = 6
 
static const float BROKEN_LEGS_HIGH_SHOCK_WALK = 8
 
static const float BROKEN_LEGS_SHOCK_SWIM = 2
 
static const float BROKEN_LEGS_LIGHT_MELEE_SHOCK = 10
 
static const float BROKEN_LEGS_HEAVY_MELEE_SHOCK = 25
 
static const float BROKEN_LEGS_LOW_HEALTH_THRESHOLD = 25
 
static const float BROKEN_LEGS_HIGH_HEALTH_THRESHOLD = 75
 
static const float BROKEN_LEGS_STAND_SHOCK = 0
 
static const float BROKEN_LEGS_ROLL_SHOCK = 10
 
static const float BROKEN_CROUCH_MODIFIER = 0.5
 
static const float AI_NOISE_ROLL = 2
 
static const float AI_NOISE_SPRINT = 1
 
static const float AI_NOISE_RUN = 0.8
 
static const float AI_NOISE_CROUCH_RUN = 0.6
 
static const float AI_NOISE_WALK = 0.4
 
static const float AI_NOISE_IDLE = 0
 
static const float AI_NOISE_SHOES_BOOTS = 0.85
 
static const float AI_NOISE_SHOES_SNEAKERS = 0.6
 
static const float AI_NOISE_SHOES_NONE = 0.45
 
static const float AI_VISIBILITY_RUN = 1
 
static const float AI_VISIBILITY_WALK = 0.66
 
static const float AI_VISIBILITY_IDLE = 0.3
 
static const float AI_VISIBILITY_STANDING = 1.5
 
static const float AI_VISIBILITY_CROUCH = 0.6
 
static const float AI_VISIBILITY_PRONE = 0.15
 
static const float DROWNING_DEFAULT_THRESHOLD = 0.25
 
static const float DROWNING_SWIMMING_THRESHOLD = 0.4
 
static const float DROWNING_UNCONSCIOUS_THRESHOLD = 0.1
 
static const int DROWNING_BUBBLE_FREQUENCY_MAX = 4000
 
static const int DROWNING_BUBBLE_FREQUENCY_MIN = 1000
 

Detailed Description

Definition at line 1 of file PlayerConstants.c.

Member Data Documentation

◆ AI_NOISE_CROUCH_RUN

const float PlayerConstants::AI_NOISE_CROUCH_RUN = 0.6
staticprivate

Definition at line 228 of file PlayerConstants.c.

Referenced by NoiseAIEvaluate::GetNoiseMultiplierByPlayerSpeed().

◆ AI_NOISE_IDLE

const float PlayerConstants::AI_NOISE_IDLE = 0
staticprivate

Definition at line 230 of file PlayerConstants.c.

Referenced by NoiseAIEvaluate::GetNoiseMultiplierByPlayerSpeed().

◆ AI_NOISE_ROLL

const float PlayerConstants::AI_NOISE_ROLL = 2
staticprivate

Definition at line 225 of file PlayerConstants.c.

Referenced by NoiseAIEvaluate::GetNoiseMultiplierByPlayerSpeed().

◆ AI_NOISE_RUN

const float PlayerConstants::AI_NOISE_RUN = 0.8
staticprivate

Definition at line 227 of file PlayerConstants.c.

Referenced by NoiseAIEvaluate::GetNoiseMultiplierByPlayerSpeed().

◆ AI_NOISE_SHOES_BOOTS

const float PlayerConstants::AI_NOISE_SHOES_BOOTS = 0.85
staticprivate

Definition at line 231 of file PlayerConstants.c.

Referenced by NoiseAIEvaluate::GetNoiseMultiplierByShoes().

◆ AI_NOISE_SHOES_NONE

const float PlayerConstants::AI_NOISE_SHOES_NONE = 0.45
staticprivate

Definition at line 233 of file PlayerConstants.c.

Referenced by NoiseAIEvaluate::GetNoiseMultiplierByShoes().

◆ AI_NOISE_SHOES_SNEAKERS

const float PlayerConstants::AI_NOISE_SHOES_SNEAKERS = 0.6
staticprivate

Definition at line 232 of file PlayerConstants.c.

Referenced by NoiseAIEvaluate::GetNoiseMultiplierByShoes().

◆ AI_NOISE_SPRINT

const float PlayerConstants::AI_NOISE_SPRINT = 1
staticprivate

Definition at line 226 of file PlayerConstants.c.

Referenced by NoiseAIEvaluate::GetNoiseMultiplierByPlayerSpeed().

◆ AI_NOISE_WALK

const float PlayerConstants::AI_NOISE_WALK = 0.4
staticprivate

Definition at line 229 of file PlayerConstants.c.

Referenced by NoiseAIEvaluate::GetNoiseMultiplierByPlayerSpeed().

◆ AI_VISIBILITY_CROUCH

const float PlayerConstants::AI_VISIBILITY_CROUCH = 0.6
staticprivate

◆ AI_VISIBILITY_IDLE

const float PlayerConstants::AI_VISIBILITY_IDLE = 0.3
staticprivate

◆ AI_VISIBILITY_PRONE

const float PlayerConstants::AI_VISIBILITY_PRONE = 0.15
staticprivate

◆ AI_VISIBILITY_RUN

const float PlayerConstants::AI_VISIBILITY_RUN = 1
staticprivate

◆ AI_VISIBILITY_STANDING

const float PlayerConstants::AI_VISIBILITY_STANDING = 1.5
staticprivate

◆ AI_VISIBILITY_WALK

const float PlayerConstants::AI_VISIBILITY_WALK = 0.66
staticprivate

◆ BAREFOOT_MOVEMENT_BLEED_MODIFIER

const float PlayerConstants::BAREFOOT_MOVEMENT_BLEED_MODIFIER = 0.1
staticprivate

[seconds]

Definition at line 14 of file PlayerConstants.c.

Referenced by ManBase::ProcessFeetDamageServer().

◆ BLEEDING_LOW_PRESSURE_BLOOD

const float PlayerConstants::BLEEDING_LOW_PRESSURE_BLOOD = 4000.0
staticprivate

Definition at line 162 of file PlayerConstants.c.

Referenced by BleedingSourcesManagerBase::OnTick().

◆ BLEEDING_LOW_PRESSURE_MIN_MOD

const float PlayerConstants::BLEEDING_LOW_PRESSURE_MIN_MOD = 0.3
staticprivate

Definition at line 163 of file PlayerConstants.c.

Referenced by BleedingSourcesManagerBase::OnTick().

◆ BLEEDING_SOURCE_BLOODLOSS_PER_SEC

const float PlayerConstants::BLEEDING_SOURCE_BLOODLOSS_PER_SEC = -20
staticprivate

Definition at line 157 of file PlayerConstants.c.

Referenced by OnUpdateServer().

◆ BLEEDING_SOURCE_BURN_MODIFIER

const float PlayerConstants::BLEEDING_SOURCE_BURN_MODIFIER = 0.65
staticprivate

Definition at line 166 of file PlayerConstants.c.

Referenced by OnUpdateServer().

◆ BLEEDING_SOURCE_CLOSE_INFECTION_CHANCE

const float PlayerConstants::BLEEDING_SOURCE_CLOSE_INFECTION_CHANCE = 0.40
staticprivate

Definition at line 165 of file PlayerConstants.c.

Referenced by BleedingSourcesManagerBase::RemoveBleedingSource().

◆ BLEEDING_SOURCE_DURATION_NORMAL

const int PlayerConstants::BLEEDING_SOURCE_DURATION_NORMAL = 300
staticprivate

Definition at line 161 of file PlayerConstants.c.

Referenced by BleedingSourcesManagerBase::Init().

◆ BLEEDING_SOURCE_FLOW_MODIFIER_HIGH

const float PlayerConstants::BLEEDING_SOURCE_FLOW_MODIFIER_HIGH = 1
staticprivate

◆ BLEEDING_SOURCE_FLOW_MODIFIER_LOW

const float PlayerConstants::BLEEDING_SOURCE_FLOW_MODIFIER_LOW = 0.1
staticprivate

◆ BLEEDING_SOURCE_FLOW_MODIFIER_MEDIUM

const float PlayerConstants::BLEEDING_SOURCE_FLOW_MODIFIER_MEDIUM = 0.6
staticprivate

◆ BLOOD_REGEN_MODIFIER_ENERGY_HIGH

const float PlayerConstants::BLOOD_REGEN_MODIFIER_ENERGY_HIGH = 1
staticprivate

Definition at line 96 of file PlayerConstants.c.

Referenced by BloodRegenMdfr::GetRegenModifierEnergy().

◆ BLOOD_REGEN_MODIFIER_ENERGY_LOW

const float PlayerConstants::BLOOD_REGEN_MODIFIER_ENERGY_LOW = 0
staticprivate

Definition at line 94 of file PlayerConstants.c.

Referenced by BloodRegenMdfr::GetRegenModifierEnergy().

◆ BLOOD_REGEN_MODIFIER_ENERGY_MID

const float PlayerConstants::BLOOD_REGEN_MODIFIER_ENERGY_MID = 0.5
staticprivate

Definition at line 95 of file PlayerConstants.c.

Referenced by BloodRegenMdfr::GetRegenModifierEnergy().

◆ BLOOD_REGEN_MODIFIER_WATER_HIGH

const float PlayerConstants::BLOOD_REGEN_MODIFIER_WATER_HIGH = 1
staticprivate

Definition at line 100 of file PlayerConstants.c.

Referenced by BloodRegenMdfr::GetRegenModifierWater().

◆ BLOOD_REGEN_MODIFIER_WATER_LOW

const float PlayerConstants::BLOOD_REGEN_MODIFIER_WATER_LOW = 0
staticprivate

Definition at line 98 of file PlayerConstants.c.

Referenced by BloodRegenMdfr::GetRegenModifierWater().

◆ BLOOD_REGEN_MODIFIER_WATER_MID

const float PlayerConstants::BLOOD_REGEN_MODIFIER_WATER_MID = 0.5
staticprivate

Definition at line 99 of file PlayerConstants.c.

Referenced by BloodRegenMdfr::GetRegenModifierWater().

◆ BLOOD_REGEN_RATE_PER_SEC

const float PlayerConstants::BLOOD_REGEN_RATE_PER_SEC = 0.3
staticprivate

Definition at line 91 of file PlayerConstants.c.

Referenced by BloodRegenMdfr::OnTick().

◆ BLOOD_THRESHOLD_FATAL

const int PlayerConstants::BLOOD_THRESHOLD_FATAL = 2500
staticprivate

◆ BREATH_VAPOUR_THRESHOLD_HIGH

const float PlayerConstants::BREATH_VAPOUR_THRESHOLD_HIGH = -5.0
staticprivate

Definition at line 170 of file PlayerConstants.c.

Referenced by ModifierBase::OnTick().

◆ BREATH_VAPOUR_THRESHOLD_LOW

const float PlayerConstants::BREATH_VAPOUR_THRESHOLD_LOW = 7.0
staticprivate

Definition at line 171 of file PlayerConstants.c.

Referenced by ModifierBase::OnTick().

◆ BROKEN_CROUCH_MODIFIER

const float PlayerConstants::BROKEN_CROUCH_MODIFIER = 0.5
staticprivate

Definition at line 220 of file PlayerConstants.c.

Referenced by ManBase::BrokenLegWalkShock().

◆ BROKEN_LEGS_HEAVY_MELEE_SHOCK

const float PlayerConstants::BROKEN_LEGS_HEAVY_MELEE_SHOCK = 25
staticprivate

Definition at line 214 of file PlayerConstants.c.

Referenced by HandleComboHit(), and HandleInitialMeleeErc().

◆ BROKEN_LEGS_HIGH_HEALTH_THRESHOLD

const float PlayerConstants::BROKEN_LEGS_HIGH_HEALTH_THRESHOLD = 75
staticprivate

Definition at line 216 of file PlayerConstants.c.

Referenced by GetOverrideLevel(), and ManBase::MovingShock().

◆ BROKEN_LEGS_HIGH_SHOCK_WALK

const float PlayerConstants::BROKEN_LEGS_HIGH_SHOCK_WALK = 8
staticprivate

Definition at line 211 of file PlayerConstants.c.

Referenced by ManBase::BrokenLegWalkShock().

◆ BROKEN_LEGS_INITIAL_SHOCK

const float PlayerConstants::BROKEN_LEGS_INITIAL_SHOCK = 20
staticprivate

Definition at line 208 of file PlayerConstants.c.

Referenced by ManBase::BrokenLegForceProne().

◆ BROKEN_LEGS_LIGHT_MELEE_SHOCK

const float PlayerConstants::BROKEN_LEGS_LIGHT_MELEE_SHOCK = 10
staticprivate

Definition at line 213 of file PlayerConstants.c.

Referenced by HandleComboHit(), HandleFightLogic(), and HandleInitialMeleeErc().

◆ BROKEN_LEGS_LOW_HEALTH_THRESHOLD

const float PlayerConstants::BROKEN_LEGS_LOW_HEALTH_THRESHOLD = 25
staticprivate

Definition at line 215 of file PlayerConstants.c.

Referenced by GetOverrideLevel(), and ManBase::MovingShock().

◆ BROKEN_LEGS_LOW_SHOCK_WALK

const float PlayerConstants::BROKEN_LEGS_LOW_SHOCK_WALK = 4
staticprivate

Definition at line 209 of file PlayerConstants.c.

Referenced by ManBase::BrokenLegWalkShock().

◆ BROKEN_LEGS_MID_SHOCK_WALK

const float PlayerConstants::BROKEN_LEGS_MID_SHOCK_WALK = 6
staticprivate

Definition at line 210 of file PlayerConstants.c.

Referenced by ManBase::BrokenLegWalkShock().

◆ BROKEN_LEGS_ROLL_SHOCK

const float PlayerConstants::BROKEN_LEGS_ROLL_SHOCK = 10
staticprivate

Definition at line 219 of file PlayerConstants.c.

Referenced by ManBase::OnRollStart().

◆ BROKEN_LEGS_SHOCK_SWIM

const float PlayerConstants::BROKEN_LEGS_SHOCK_SWIM = 2
staticprivate

Definition at line 212 of file PlayerConstants.c.

Referenced by ManBase::BrokenLegWalkShock().

◆ BROKEN_LEGS_STAND_SHOCK

const float PlayerConstants::BROKEN_LEGS_STAND_SHOCK = 0
staticprivate

Definition at line 218 of file PlayerConstants.c.

Referenced by ManBase::BrokenLegWalkShock().

◆ BT_STOMACH_VOLUME_LVL1

const int PlayerConstants::BT_STOMACH_VOLUME_LVL1 = 1
staticprivate

Definition at line 188 of file PlayerConstants.c.

◆ BT_STOMACH_VOLUME_LVL2

const int PlayerConstants::BT_STOMACH_VOLUME_LVL2 = 750
staticprivate

Definition at line 187 of file PlayerConstants.c.

◆ BT_STOMACH_VOLUME_LVL3

const int PlayerConstants::BT_STOMACH_VOLUME_LVL3 = 1000
staticprivate

Definition at line 186 of file PlayerConstants.c.

Referenced by StuffedNotfr::DisplayBadge().

◆ CAMERA_THRESHOLD_PITCH

const float PlayerConstants::CAMERA_THRESHOLD_PITCH = -70.0
staticprivate

Definition at line 203 of file PlayerConstants.c.

Referenced by ManBase::IsCurrentCameraAimedAtGround().

◆ CHANCE_TO_BLEED_SLIDING_LADDER_PER_SEC

const float PlayerConstants::CHANCE_TO_BLEED_SLIDING_LADDER_PER_SEC = 0.3
staticprivate

Definition at line 180 of file PlayerConstants.c.

Referenced by ManBase::ProcessHandDamage().

◆ CHECK_EVERY_N_STEP

const int PlayerConstants::CHECK_EVERY_N_STEP = 10
staticprivate

Definition at line 16 of file PlayerConstants.c.

Referenced by DayZPlayer::OnStepEvent(), and ManBase::ProcessFeetDamageServer().

◆ CONSCIOUS_THRESHOLD

const float PlayerConstants::CONSCIOUS_THRESHOLD = 50.0
staticprivate

◆ CONSUMPTION_MULTIPLIER_BASE

const float PlayerConstants::CONSUMPTION_MULTIPLIER_BASE = 1
staticprivate

Definition at line 57 of file PlayerConstants.c.

Referenced by HungerMdfr::OnTick(), and ThirstMdfr::OnTick().

◆ CORPSE_STATE_DECAYED

const int PlayerConstants::CORPSE_STATE_DECAYED = 2
staticprivate

◆ CORPSE_STATE_FRESH

const int PlayerConstants::CORPSE_STATE_FRESH = 0
staticprivate

◆ CORPSE_STATE_MEDIUM

const int PlayerConstants::CORPSE_STATE_MEDIUM = 1
staticprivate

Definition at line 200 of file PlayerConstants.c.

Referenced by ManBase::SetDecayEffects(), and CorpseData::UpdateCorpseState().

◆ CORPSE_THRESHOLD_DECAYED

const float PlayerConstants::CORPSE_THRESHOLD_DECAYED = 0.3
staticprivate

Definition at line 197 of file PlayerConstants.c.

Referenced by CorpseData::UpdateCorpseState().

◆ CORPSE_THRESHOLD_MEDIUM

const float PlayerConstants::CORPSE_THRESHOLD_MEDIUM = 0.7
staticprivate

Definition at line 196 of file PlayerConstants.c.

Referenced by CorpseData::UpdateCorpseState().

◆ DAMAGE_ZONE_BLOOD_REGEN_MODIFIER

const float PlayerConstants::DAMAGE_ZONE_BLOOD_REGEN_MODIFIER = 0.7
staticprivate

Definition at line 92 of file PlayerConstants.c.

Referenced by HealthRegenMdfr::OnTick().

◆ DIGESTION_SPEED

const float PlayerConstants::DIGESTION_SPEED = 1.7
staticprivate

Definition at line 56 of file PlayerConstants.c.

◆ DROWNING_BUBBLE_FREQUENCY_MAX

const int PlayerConstants::DROWNING_BUBBLE_FREQUENCY_MAX = 4000
staticprivate

Definition at line 248 of file PlayerConstants.c.

Referenced by ManBase::SpawnDrowningBubbles().

◆ DROWNING_BUBBLE_FREQUENCY_MIN

const int PlayerConstants::DROWNING_BUBBLE_FREQUENCY_MIN = 1000
staticprivate

Definition at line 249 of file PlayerConstants.c.

Referenced by ManBase::SpawnDrowningBubbles().

◆ DROWNING_DEFAULT_THRESHOLD

const float PlayerConstants::DROWNING_DEFAULT_THRESHOLD = 0.25
staticprivate

Definition at line 245 of file PlayerConstants.c.

Referenced by ManBase::GetDrowningWaterLevelCheck().

◆ DROWNING_SWIMMING_THRESHOLD

const float PlayerConstants::DROWNING_SWIMMING_THRESHOLD = 0.4
staticprivate

Definition at line 246 of file PlayerConstants.c.

Referenced by ManBase::GetDrowningWaterLevelCheck().

◆ DROWNING_UNCONSCIOUS_THRESHOLD

const float PlayerConstants::DROWNING_UNCONSCIOUS_THRESHOLD = 0.1
staticprivate

Definition at line 247 of file PlayerConstants.c.

Referenced by ManBase::GetDrowningWaterLevelCheck().

◆ ENERGY_LOSS_HC_MINUS_HIGH

const float PlayerConstants::ENERGY_LOSS_HC_MINUS_HIGH = 0.45
staticprivate

Definition at line 121 of file PlayerConstants.c.

Referenced by HeatComfortMdfr::OnTick().

◆ ENERGY_LOSS_HC_MINUS_LOW

const float PlayerConstants::ENERGY_LOSS_HC_MINUS_LOW = 0.2
staticprivate

Definition at line 120 of file PlayerConstants.c.

Referenced by HeatComfortMdfr::OnTick().

◆ ENERGY_LOSS_THRESHOLD_HC_MINUS_HIGH

const float PlayerConstants::ENERGY_LOSS_THRESHOLD_HC_MINUS_HIGH = THRESHOLD_HEAT_COMFORT_MINUS_CRITICAL
staticprivate

Definition at line 115 of file PlayerConstants.c.

Referenced by HeatComfortMdfr::OnTick().

◆ ENERGY_LOSS_THRESHOLD_HC_MINUS_LOW

const float PlayerConstants::ENERGY_LOSS_THRESHOLD_HC_MINUS_LOW = THRESHOLD_HEAT_COMFORT_MINUS_WARNING
staticprivate

Definition at line 114 of file PlayerConstants.c.

Referenced by HeatComfortMdfr::OnTick().

◆ FULL_SPRINT_DELAY_DEFAULT

const float PlayerConstants::FULL_SPRINT_DELAY_DEFAULT = 0.5
staticprivate

Definition at line 7 of file PlayerConstants.c.

Referenced by DayZPlayer::CommandHandler(), and DayZPlayer::DayZPlayerImplement().

◆ FULL_SPRINT_DELAY_FROM_CROUCH

const float PlayerConstants::FULL_SPRINT_DELAY_FROM_CROUCH = 1.0
staticprivate

[seconds]

Definition at line 8 of file PlayerConstants.c.

Referenced by ManBase::OnStanceChange().

◆ FULL_SPRINT_DELAY_FROM_PRONE

const float PlayerConstants::FULL_SPRINT_DELAY_FROM_PRONE = 2.0
staticprivate

[seconds]

Definition at line 9 of file PlayerConstants.c.

Referenced by ManBase::OnStanceChange().

◆ GLOVES_DAMAGE_SLIDING_LADDER_PER_SEC

const float PlayerConstants::GLOVES_DAMAGE_SLIDING_LADDER_PER_SEC = -3
staticprivate

Definition at line 181 of file PlayerConstants.c.

Referenced by ManBase::ProcessHandDamage().

◆ HEALTH_LOSS_HC_MINUS_HIGH

const float PlayerConstants::HEALTH_LOSS_HC_MINUS_HIGH = 0.15
staticprivate

Definition at line 127 of file PlayerConstants.c.

Referenced by HeatComfortMdfr::OnTick().

◆ HEALTH_LOSS_HC_MINUS_LOW

const float PlayerConstants::HEALTH_LOSS_HC_MINUS_LOW = 0.05
staticprivate

Definition at line 126 of file PlayerConstants.c.

Referenced by HeatComfortMdfr::OnTick().

◆ HEALTH_LOSS_HC_PLUS_HIGH

const float PlayerConstants::HEALTH_LOSS_HC_PLUS_HIGH = 0.15
staticprivate

Definition at line 124 of file PlayerConstants.c.

Referenced by HeatComfortMdfr::OnTick().

◆ HEALTH_LOSS_HC_PLUS_LOW

const float PlayerConstants::HEALTH_LOSS_HC_PLUS_LOW = 0.05
staticprivate

Definition at line 123 of file PlayerConstants.c.

Referenced by HeatComfortMdfr::OnTick().

◆ HEALTH_REGEN_MAX

const float PlayerConstants::HEALTH_REGEN_MAX = 0.03
staticprivate

Definition at line 136 of file PlayerConstants.c.

Referenced by ManBase::GetHealthRegenSpeed().

◆ HEALTH_REGEN_MIN

const float PlayerConstants::HEALTH_REGEN_MIN = 0.005
staticprivate

Definition at line 135 of file PlayerConstants.c.

Referenced by ManBase::GetHealthRegenSpeed().

◆ HEAVY_HIT_THRESHOLD

const float PlayerConstants::HEAVY_HIT_THRESHOLD = 0.5
staticprivate

Definition at line 5 of file PlayerConstants.c.

Referenced by DayZPlayer::EvaluateDamageHit().

◆ HEMOLYTIC_BLOOD_DRAIN_PER_SEC

const float PlayerConstants::HEMOLYTIC_BLOOD_DRAIN_PER_SEC = 7
staticprivate

Definition at line 106 of file PlayerConstants.c.

Referenced by HemolyticReactionMdfr::OnTick().

◆ HEMOLYTIC_BLOODLOSS_AMOUNT

const float PlayerConstants::HEMOLYTIC_BLOODLOSS_AMOUNT = 500
staticprivate

Definition at line 107 of file PlayerConstants.c.

Referenced by HemolyticReactionMdfr::CalculateRunTime().

◆ HEMOLYTIC_REACTION_THRESHOLD

const float PlayerConstants::HEMOLYTIC_REACTION_THRESHOLD = 175
staticprivate

◆ HEMOLYTIC_RISK_SHOCK_THRESHOLD

const float PlayerConstants::HEMOLYTIC_RISK_SHOCK_THRESHOLD = 75
staticprivate

◆ HIGH_TEMPERATURE_H

const float PlayerConstants::HIGH_TEMPERATURE_H = 39.0
staticprivate

Definition at line 54 of file PlayerConstants.c.

Referenced by ItemBase::GetTemperatureValue().

◆ HIGH_TEMPERATURE_L

const float PlayerConstants::HIGH_TEMPERATURE_L = 38.5
staticprivate

Definition at line 53 of file PlayerConstants.c.

Referenced by ItemBase::GetTemperatureValue().

◆ IMMUNITY_THRESHOLD_LEVEL_CRITICAL

const float PlayerConstants::IMMUNITY_THRESHOLD_LEVEL_CRITICAL = 0.15
staticprivate

Definition at line 176 of file PlayerConstants.c.

Referenced by ManBase::GetBordersImmunity(), and ManBase::GetImmunityLevel().

◆ IMMUNITY_THRESHOLD_LEVEL_HIGH

const float PlayerConstants::IMMUNITY_THRESHOLD_LEVEL_HIGH = 0.95
staticprivate

Definition at line 173 of file PlayerConstants.c.

Referenced by ManBase::GetBordersImmunity(), and ManBase::GetImmunityLevel().

◆ IMMUNITY_THRESHOLD_LEVEL_LOW

const float PlayerConstants::IMMUNITY_THRESHOLD_LEVEL_LOW = 0.35
staticprivate

Definition at line 175 of file PlayerConstants.c.

Referenced by ManBase::GetBordersImmunity(), and ManBase::GetImmunityLevel().

◆ IMMUNITY_THRESHOLD_LEVEL_NORMAL

const float PlayerConstants::IMMUNITY_THRESHOLD_LEVEL_NORMAL = 0.65
staticprivate

Definition at line 174 of file PlayerConstants.c.

Referenced by ManBase::GetBordersImmunity(), and ManBase::GetImmunityLevel().

◆ LAST_UA_MSG_LIFETIME

const int PlayerConstants::LAST_UA_MSG_LIFETIME = 30
staticprivate

Definition at line 191 of file PlayerConstants.c.

Referenced by ManBase::SetLastUAMessage().

◆ LEG_HEALTH_REGEN

const float PlayerConstants::LEG_HEALTH_REGEN = 1
staticprivate

Definition at line 138 of file PlayerConstants.c.

Referenced by HealthRegenMdfr::OnTick().

◆ LEG_HEALTH_REGEN_BROKEN

const float PlayerConstants::LEG_HEALTH_REGEN_BROKEN = 0.18
staticprivate

Definition at line 139 of file PlayerConstants.c.

Referenced by HealthRegenMdfr::OnTick().

◆ LOW_ENERGY_DAMAGE_PER_SEC

const float PlayerConstants::LOW_ENERGY_DAMAGE_PER_SEC = 0.05
staticprivate

Definition at line 132 of file PlayerConstants.c.

Referenced by HungerMdfr::OnTick().

◆ LOW_ENERGY_THRESHOLD

const float PlayerConstants::LOW_ENERGY_THRESHOLD = SL_ENERGY_LOW
staticprivate

Definition at line 64 of file PlayerConstants.c.

Referenced by HungerMdfr::OnTick().

◆ LOW_WATER_DAMAGE_PER_SEC

const float PlayerConstants::LOW_WATER_DAMAGE_PER_SEC = 0.05
staticprivate

Definition at line 133 of file PlayerConstants.c.

Referenced by ThirstMdfr::OnTick().

◆ LOW_WATER_THRESHOLD

const float PlayerConstants::LOW_WATER_THRESHOLD = SL_WATER_LOW
staticprivate

Definition at line 62 of file PlayerConstants.c.

Referenced by ThirstMdfr::OnTick().

◆ MELEE2_MOVEMENT_BLEND_DELAY

const float PlayerConstants::MELEE2_MOVEMENT_BLEND_DELAY = 0.35
staticprivate

Definition at line 4 of file PlayerConstants.c.

Referenced by ManBase::RunFightBlendTimer().

◆ METABOLIC_SPEED_ENERGY_BASAL

const float PlayerConstants::METABOLIC_SPEED_ENERGY_BASAL = 0.01
staticprivate

Definition at line 67 of file PlayerConstants.c.

Referenced by GetEnergyMetabolicSpeed().

◆ METABOLIC_SPEED_ENERGY_JOG

const float PlayerConstants::METABOLIC_SPEED_ENERGY_JOG = 0.3
staticprivate

Definition at line 70 of file PlayerConstants.c.

Referenced by GetEnergyMetabolicSpeed().

◆ METABOLIC_SPEED_ENERGY_SPRINT

const float PlayerConstants::METABOLIC_SPEED_ENERGY_SPRINT = 0.6
staticprivate

Definition at line 71 of file PlayerConstants.c.

Referenced by GetEnergyMetabolicSpeed().

◆ METABOLIC_SPEED_ENERGY_WALK

const float PlayerConstants::METABOLIC_SPEED_ENERGY_WALK = 0.1
staticprivate

Definition at line 69 of file PlayerConstants.c.

Referenced by GetEnergyMetabolicSpeed().

◆ METABOLIC_SPEED_WATER_BASAL

const float PlayerConstants::METABOLIC_SPEED_WATER_BASAL = 0.01
staticprivate

Definition at line 73 of file PlayerConstants.c.

Referenced by GetWaterMetabolicSpeed().

◆ METABOLIC_SPEED_WATER_JOG

const float PlayerConstants::METABOLIC_SPEED_WATER_JOG = 0.3
staticprivate

Definition at line 76 of file PlayerConstants.c.

Referenced by GetWaterMetabolicSpeed().

◆ METABOLIC_SPEED_WATER_SPRINT

const float PlayerConstants::METABOLIC_SPEED_WATER_SPRINT = 0.6
staticprivate

Definition at line 77 of file PlayerConstants.c.

Referenced by GetWaterMetabolicSpeed().

◆ METABOLIC_SPEED_WATER_WALK

const float PlayerConstants::METABOLIC_SPEED_WATER_WALK = 0.1
staticprivate

Definition at line 75 of file PlayerConstants.c.

Referenced by GetWaterMetabolicSpeed().

◆ NORMAL_TEMPERATURE_H

const float PlayerConstants::NORMAL_TEMPERATURE_H = 36.5
staticprivate

Definition at line 52 of file PlayerConstants.c.

Referenced by ItemBase::GetTemperatureValue().

◆ NORMAL_TEMPERATURE_L

const float PlayerConstants::NORMAL_TEMPERATURE_L = 36.0
staticprivate

Definition at line 51 of file PlayerConstants.c.

Referenced by ItemBase::GetTemperatureValue().

◆ SALINE_BLOOD_REGEN_PER_SEC

const float PlayerConstants::SALINE_BLOOD_REGEN_PER_SEC = 3
staticprivate

◆ SALINE_LIQUID_AMOUNT

const float PlayerConstants::SALINE_LIQUID_AMOUNT = 500
staticprivate

Definition at line 103 of file PlayerConstants.c.

Referenced by SalineMdfr::CalculateRegenTime().

◆ SALINE_WATER_REGEN_PER_SEC

const float PlayerConstants::SALINE_WATER_REGEN_PER_SEC = 2.1
staticprivate

Definition at line 104 of file PlayerConstants.c.

Referenced by SalineMdfr::OnTick().

◆ SHOCK_DAMAGE_BLOOD_THRESHOLD_HIGH

const float PlayerConstants::SHOCK_DAMAGE_BLOOD_THRESHOLD_HIGH = 3000
staticprivate

◆ SHOCK_DAMAGE_BLOOD_THRESHOLD_LOW

const float PlayerConstants::SHOCK_DAMAGE_BLOOD_THRESHOLD_LOW = 2500
staticprivate

Definition at line 148 of file PlayerConstants.c.

Referenced by ShockDamageMdfr::OnTick().

◆ SHOCK_DAMAGE_HIGH

const float PlayerConstants::SHOCK_DAMAGE_HIGH = 5.5
staticprivate

Definition at line 150 of file PlayerConstants.c.

Referenced by ShockDamageMdfr::OnTick().

◆ SHOCK_DAMAGE_LOW

const float PlayerConstants::SHOCK_DAMAGE_LOW = 6.25
staticprivate

Definition at line 151 of file PlayerConstants.c.

Referenced by ShockDamageMdfr::OnTick().

◆ SHOCK_REFILL_CONSCIOUS_SPEED

const float PlayerConstants::SHOCK_REFILL_CONSCIOUS_SPEED = 5
staticprivate

Definition at line 144 of file PlayerConstants.c.

◆ SHOCK_REFILL_COOLDOWN_AFTER_HIT

const float PlayerConstants::SHOCK_REFILL_COOLDOWN_AFTER_HIT = 1000
staticprivate

Definition at line 153 of file PlayerConstants.c.

Referenced by ShockMdfr::OnTick().

◆ SHOCK_REFILl_UNCONSCIOUS_SPEED

const float PlayerConstants::SHOCK_REFILl_UNCONSCIOUS_SPEED = 1
staticprivate

Definition at line 145 of file PlayerConstants.c.

◆ SHOES_MOVEMENT_DAMAGE_PER_STEP

const float PlayerConstants::SHOES_MOVEMENT_DAMAGE_PER_STEP = 0.035
staticprivate

Definition at line 15 of file PlayerConstants.c.

Referenced by ManBase::ProcessFeetDamageServer().

◆ SL_BLOOD_CRITICAL

const float PlayerConstants::SL_BLOOD_CRITICAL = 3000
staticprivate

Definition at line 30 of file PlayerConstants.c.

Referenced by ManBase::GetStatBordersBlood(), and ManBase::GetStatLevelBlood().

◆ SL_BLOOD_HIGH

const float PlayerConstants::SL_BLOOD_HIGH = 4500
staticprivate

Definition at line 33 of file PlayerConstants.c.

Referenced by ManBase::GetStatBordersBlood(), and ManBase::GetStatLevelBlood().

◆ SL_BLOOD_LOW

const float PlayerConstants::SL_BLOOD_LOW = 3500
staticprivate

Definition at line 31 of file PlayerConstants.c.

Referenced by ManBase::GetStatBordersBlood(), and ManBase::GetStatLevelBlood().

◆ SL_BLOOD_NORMAL

const float PlayerConstants::SL_BLOOD_NORMAL = 4000
staticprivate

Definition at line 32 of file PlayerConstants.c.

Referenced by ManBase::GetStatBordersBlood(), and ManBase::GetStatLevelBlood().

◆ SL_ENERGY_CRITICAL

const float PlayerConstants::SL_ENERGY_CRITICAL = 0
staticprivate

Definition at line 35 of file PlayerConstants.c.

Referenced by ManBase::GetStatBordersEnergy(), and ManBase::GetStatLevelEnergy().

◆ SL_ENERGY_HIGH

const float PlayerConstants::SL_ENERGY_HIGH = 3500
staticprivate

Definition at line 38 of file PlayerConstants.c.

Referenced by ManBase::GetStatBordersEnergy(), and ManBase::GetStatLevelEnergy().

◆ SL_ENERGY_LOW

const float PlayerConstants::SL_ENERGY_LOW = 300
staticprivate

Definition at line 36 of file PlayerConstants.c.

Referenced by ManBase::GetStatBordersEnergy(), and ManBase::GetStatLevelEnergy().

◆ SL_ENERGY_MAX

const float PlayerConstants::SL_ENERGY_MAX = 5000
staticprivate

◆ SL_ENERGY_NORMAL

const float PlayerConstants::SL_ENERGY_NORMAL = 800
staticprivate

Definition at line 37 of file PlayerConstants.c.

Referenced by ManBase::GetStatBordersEnergy(), and ManBase::GetStatLevelEnergy().

◆ SL_HEALTH_CRITICAL

const float PlayerConstants::SL_HEALTH_CRITICAL = 15
staticprivate

◆ SL_HEALTH_HIGH

const float PlayerConstants::SL_HEALTH_HIGH = 80
staticprivate

◆ SL_HEALTH_LOW

const float PlayerConstants::SL_HEALTH_LOW = 30
staticprivate

◆ SL_HEALTH_NORMAL

const float PlayerConstants::SL_HEALTH_NORMAL = 50
staticprivate

◆ SL_TOXICITY_CRITICAL

const float PlayerConstants::SL_TOXICITY_CRITICAL = 20
staticprivate

Definition at line 25 of file PlayerConstants.c.

◆ SL_TOXICITY_HIGH

const float PlayerConstants::SL_TOXICITY_HIGH = 80
staticprivate

Definition at line 28 of file PlayerConstants.c.

◆ SL_TOXICITY_LOW

const float PlayerConstants::SL_TOXICITY_LOW = 40
staticprivate

Definition at line 26 of file PlayerConstants.c.

◆ SL_TOXICITY_NORMAL

const float PlayerConstants::SL_TOXICITY_NORMAL = 60
staticprivate

Definition at line 27 of file PlayerConstants.c.

◆ SL_WATER_CRITICAL

const float PlayerConstants::SL_WATER_CRITICAL = 0
staticprivate

Definition at line 41 of file PlayerConstants.c.

Referenced by ManBase::GetStatBordersWater(), and ManBase::GetStatLevelWater().

◆ SL_WATER_HIGH

const float PlayerConstants::SL_WATER_HIGH = 3500
staticprivate

Definition at line 44 of file PlayerConstants.c.

Referenced by ManBase::GetStatBordersWater(), and ManBase::GetStatLevelWater().

◆ SL_WATER_LOW

const float PlayerConstants::SL_WATER_LOW = 300
staticprivate

Definition at line 42 of file PlayerConstants.c.

Referenced by ManBase::GetStatBordersWater(), and ManBase::GetStatLevelWater().

◆ SL_WATER_MAX

const float PlayerConstants::SL_WATER_MAX = 5000
staticprivate

◆ SL_WATER_NORMAL

const float PlayerConstants::SL_WATER_NORMAL = 800
staticprivate

Definition at line 43 of file PlayerConstants.c.

Referenced by ManBase::GetStatBordersWater(), and ManBase::GetStatLevelWater().

◆ STOMACH_ENERGY_TRANSFERED_PER_SEC

const float PlayerConstants::STOMACH_ENERGY_TRANSFERED_PER_SEC = 3
staticprivate

Definition at line 58 of file PlayerConstants.c.

◆ STOMACH_SOLID_EMPTIED_PER_SEC

const float PlayerConstants::STOMACH_SOLID_EMPTIED_PER_SEC = 7
staticprivate

Definition at line 60 of file PlayerConstants.c.

◆ STOMACH_WATER_TRANSFERED_PER_SEC

const float PlayerConstants::STOMACH_WATER_TRANSFERED_PER_SEC = 6
staticprivate

Definition at line 59 of file PlayerConstants.c.

◆ THRESHOLD_HEAT_COMFORT_MINUS_CRITICAL

const float PlayerConstants::THRESHOLD_HEAT_COMFORT_MINUS_CRITICAL = -0.5
staticprivate

Definition at line 85 of file PlayerConstants.c.

Referenced by WarmthNotfr::DisplayTendency(), and ManBase::FreezeCheck().

◆ THRESHOLD_HEAT_COMFORT_MINUS_EMPTY

const float PlayerConstants::THRESHOLD_HEAT_COMFORT_MINUS_EMPTY = -0.9
staticprivate

◆ THRESHOLD_HEAT_COMFORT_MINUS_WARNING

const float PlayerConstants::THRESHOLD_HEAT_COMFORT_MINUS_WARNING = -0.3
staticprivate

◆ THRESHOLD_HEAT_COMFORT_PLUS_CRITICAL

const float PlayerConstants::THRESHOLD_HEAT_COMFORT_PLUS_CRITICAL = 0.5
staticprivate

Definition at line 81 of file PlayerConstants.c.

Referenced by WarmthNotfr::DisplayTendency().

◆ THRESHOLD_HEAT_COMFORT_PLUS_EMPTY

const float PlayerConstants::THRESHOLD_HEAT_COMFORT_PLUS_EMPTY = 0.9
staticprivate

◆ THRESHOLD_HEAT_COMFORT_PLUS_WARNING

const float PlayerConstants::THRESHOLD_HEAT_COMFORT_PLUS_WARNING = 0.2
staticprivate

◆ UNCONSCIOUS_IN_WATER_TIME_LIMIT_TO_DEATH

const float PlayerConstants::UNCONSCIOUS_IN_WATER_TIME_LIMIT_TO_DEATH = 20
staticprivate

Definition at line 155 of file PlayerConstants.c.

Referenced by ManBase::OnUnconsciousUpdate().

◆ UNCONSCIOUS_THRESHOLD

const float PlayerConstants::UNCONSCIOUS_THRESHOLD = 25.0
staticprivate

Definition at line 141 of file PlayerConstants.c.

Referenced by UnconsciousnessMdfr::ActivateCondition().

◆ VITAMINS_LIFETIME_SECS

const float PlayerConstants::VITAMINS_LIFETIME_SECS = 300
staticprivate

Definition at line 178 of file PlayerConstants.c.

Referenced by ImmunityBoost::Init().

◆ VOMIT_THRESHOLD

const int PlayerConstants::VOMIT_THRESHOLD = 2000
private

last User Action message lifetime [s] (default: 30s)

Definition at line 194 of file PlayerConstants.c.

Referenced by VomitStuffedMdfr::ActivateCondition().

◆ WATER_LOSS_FEVER

const float PlayerConstants::WATER_LOSS_FEVER = 0.2
staticprivate

Definition at line 129 of file PlayerConstants.c.

Referenced by FeverMdfr::OnTick().

◆ WATER_LOSS_HC_PLUS_HIGH

const float PlayerConstants::WATER_LOSS_HC_PLUS_HIGH = 0.4
staticprivate

Definition at line 118 of file PlayerConstants.c.

Referenced by HeatComfortMdfr::OnTick().

◆ WATER_LOSS_HC_PLUS_LOW

const float PlayerConstants::WATER_LOSS_HC_PLUS_LOW = 0
staticprivate

Definition at line 117 of file PlayerConstants.c.

Referenced by HeatComfortMdfr::OnTick().

◆ WATER_LOSS_THRESHOLD_HC_PLUS_HIGH

const float PlayerConstants::WATER_LOSS_THRESHOLD_HC_PLUS_HIGH = THRESHOLD_HEAT_COMFORT_PLUS_CRITICAL
staticprivate

Definition at line 112 of file PlayerConstants.c.

Referenced by HeatComfortMdfr::OnTick().

◆ WATER_LOSS_THRESHOLD_HC_PLUS_LOW

const float PlayerConstants::WATER_LOSS_THRESHOLD_HC_PLUS_LOW = THRESHOLD_HEAT_COMFORT_PLUS_WARNING
staticprivate

Definition at line 111 of file PlayerConstants.c.

Referenced by HeatComfortMdfr::OnTick().

◆ WEAPON_RAISE_BLEND_DELAY

const float PlayerConstants::WEAPON_RAISE_BLEND_DELAY = 0.2
staticprivate

Definition at line 3 of file PlayerConstants.c.

Referenced by DayZPlayer::HandleWeapons().


The documentation for this class was generated from the following file: