Definition at line 1112 of file human.c.
◆ IsInProne()
bool HumanMovementState::IsInProne |
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Definition at line 1134 of file human.c.
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int m_iStanceIdx
current command's id
DayZPlayerConstants
defined in C++
References m_iStanceIdx.
◆ IsInRaisedProne()
bool HumanMovementState::IsInRaisedProne |
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◆ IsLeaning()
bool HumanMovementState::IsLeaning |
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Definition at line 1146 of file human.c.
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float m_fLeaning
current movement (0 idle, 1 walk, 2-run, 3-sprint), only if the command has a movement
References m_fLeaning.
◆ IsRaised()
bool HumanMovementState::IsRaised |
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◆ IsRaisedInProne()
bool HumanMovementState::IsRaisedInProne |
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◆ m_CommandTypeId
int HumanMovementState::m_CommandTypeId |
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◆ m_fLeaning
float HumanMovementState::m_fLeaning |
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current movement (0 idle, 1 walk, 2-run, 3-sprint), only if the command has a movement
Definition at line 1117 of file human.c.
Referenced by IsLeaning().
◆ m_iMovement
int HumanMovementState::m_iMovement |
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current stance (DayZPlayerConstants.STANCEIDX_ERECT, ...), only if the command has a stance
Definition at line 1116 of file human.c.
◆ m_iStanceIdx
int HumanMovementState::m_iStanceIdx |
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◆ m_LocalMovement
int HumanMovementState::m_LocalMovement = -1 |
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leaning state (not all commands need to have all movements)
Definition at line 1119 of file human.c.
The documentation for this class was generated from the following file: