DayZ 1.24
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PPEManagerStatic Class Reference

Static component of PPE manager, used to hold the instance. More...

Static Private Member Functions

static void CreateManagerStatic ()
 
static void DestroyManagerStatic ()
 
static PPEManager GetPPEManager ()
 Returns the manager instance singleton.
 

Static Private Attributes

static ref PPEManager m_Manager
 

Detailed Description

Static component of PPE manager, used to hold the instance.

Definition at line 2 of file PPEManager.c.

Member Function Documentation

◆ CreateManagerStatic()

static void PPEManagerStatic::CreateManagerStatic ( )
inlinestaticprivate

Definition at line 6 of file PPEManager.c.

7 {
8 if (m_Manager)
9 {
10 Debug.Log("PPEManagerStatic | CreateManagerStatic - PPEManager already exists");
11 return;
12 }
13
15 }
void PPEManager()
Definition PPEManager.c:64
Definition Debug.c:14
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Definition Debug.c:133
static ref PPEManager m_Manager
Definition PPEManager.c:4

References Debug::Log(), m_Manager, and PPEManager().

Referenced by CGame::DayZGame().

◆ DestroyManagerStatic()

static void PPEManagerStatic::DestroyManagerStatic ( )
inlinestaticprivate

Definition at line 17 of file PPEManager.c.

18 {
19 if (m_Manager)
20 {
21 m_Manager.Cleanup();
22 delete m_Manager;
23 }
24 }

References m_Manager.

Referenced by CGame::~DayZGame().

◆ GetPPEManager()

Member Data Documentation

◆ m_Manager

ref PPEManager PPEManagerStatic::m_Manager
staticprivate

Definition at line 4 of file PPEManager.c.

Referenced by CreateManagerStatic(), DestroyManagerStatic(), and GetPPEManager().


The documentation for this class was generated from the following file: