78 if (
storm.Count() == 3)
166 float pos_x = pos[0];
167 float pos_z = pos[2];
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
Super root of all classes in Enforce script.
void GetSelectedUserName()
vector SwapYZ(vector vec)
IntroSceneCharacter GetIntroCharacter()
ref OptionsMenu m_OptionsMenu
void SetInitPostprocesses()
Since this can get created at the same time as DayZGame, non-static postprocesses need to be deffered...
ref IntroSceneCharacter m_Character
vector SnapToGround(vector pos)
PlayerBase GetCharacterObj()
void IntroSceneCharacter()
Static component of PPE manager, used to hold the instance.
static PPEManager GetPPEManager()
Returns the manager instance singleton.
Deprecated; 'PPEManager' used instead.
proto native Fog GetFog()
Returns a fog phenomenon object.
proto native void SetStorm(float density, float threshold, float timeOut)
Sets the thunderstorm properties.
proto native void SetWindSpeed(float speed)
Sets the actual wind speed in metre per second.
proto native void SetWindFunctionParams(float fnMin, float fnMax, float fnSpeed)
Sets function parameters that controls the wind behaviour (change in time).
proto native Rain GetRain()
Returns a rain phenomenon object.
proto native Overcast GetOvercast()
Returns an overcast phenomenon object.
proto native void SetWindMaximumSpeed(float maxSpeed)
Sets the maximal wind speed in metre per second.
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
proto native CGame GetGame()
const string DEFAULT_CHARACTER_NAME
array< float > TFloatArray
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
static void MatrixIdentity4(out vector mat[4])
Creates identity matrix.
static proto void DirectionAndUpMatrix(vector dir, vector up, out vector mat[4])
Creates rotation matrix from direction and up vector.
static proto float Atan2(float y, float x)
Returns angle in radians from tangent.
static proto int RandomInt(int min, int max)
Returns a random int number between and min [inclusive] and max [exclusive].
static const float RAD2DEG