32  protected const int HOLD_LIMIT_TIME = 300; 
 
   56    m_EffectWidgets = 
new GameplayEffectWidgets;
 
   57    m_HudRootWidget = 
null;
 
   61    m_Hud = 
new IngameHud;
 
   63    m_PauseQueued = 
false;
 
   64    m_ChatChannelFadeTimer = 
new WidgetFadeTimer;
 
   65    m_MicFadeTimer = 
new WidgetFadeTimer;
 
 
   77    if (
g_Game.GetUIManager() && 
g_Game.GetUIManager().ScreenFadeVisible())
 
   78      g_Game.GetUIManager().ScreenFadeOut(0);
 
 
  106    m_UIManager = 
GetGame().GetUIManager();
 
  111    if (!m_HudRootWidget)
 
  113      m_HudRootWidget = 
GetGame().GetWorkspace().CreateWidgets(
"gui/layouts/day_z_hud.layout");
 
  115      m_HudRootWidget.Show(
false);
 
  117      m_Chat.Init(m_HudRootWidget.FindAnyWidget(
"ChatFrameWidget"));
 
  119      m_ActionMenu.Init(m_HudRootWidget.FindAnyWidget(
"ActionsPanel"), 
TextWidget.Cast(m_HudRootWidget.FindAnyWidget(
"DefaultActionWidget")));
 
  121      m_Hud.
Init(m_HudRootWidget.FindAnyWidget(
"HudPanel"));
 
  124      m_MicrophoneIcon = 
ImageWidget.Cast(m_HudRootWidget.FindAnyWidget(
"mic"));
 
  125      m_MicrophoneIcon.Show(
false);
 
  128      m_VoiceLevels = m_HudRootWidget.FindAnyWidget(
"VoiceLevelsPanel");
 
  146      m_ChatChannelArea = m_HudRootWidget.FindAnyWidget(
"ChatChannelPanel");
 
  147      m_ChatChannelText = 
TextWidget.Cast(m_HudRootWidget.FindAnyWidget(
"ChatChannelText"));
 
  154    if (!m_HudDebug.IsInitialized())
 
  156      m_HudDebug.Init(
GetGame().GetWorkspace().CreateWidgets(
"gui/layouts/debug/day_z_hud_debug.layout"));
 
 
  169    g_Game.SetConnecting(
false);
 
  171#ifndef FEATURE_CURSOR 
  176    g_Game.SetMissionState(DayZGame.MISSION_STATE_GAME);
 
 
  182    if (!m_InventoryMenu)
 
 
  206    super.UpdateInputDevicesAvailability();
 
  208    g_Game.GetInput().UpdateConnectedInputDeviceList();
 
  209    g_Game.UpdateInputDeviceDisconnectWarning();
 
 
  224      m_DebugMonitor.Hide();
 
  225#ifndef FEATURE_CURSOR 
  226    g_Game.GetUIManager().ShowUICursor(
false);
 
  230    g_Game.SetMissionState(DayZGame.MISSION_STATE_FINNISH);
 
 
  243        m_PauseQueued = 
true;
 
  258    UpdateDummyScheduler();
 
  289#ifdef PLATFORM_CONSOLE 
  318          RadialQuickbarMenu.OpenMenu();
 
  324    bool b1 = RadialQuickbarMenu.GetItemToAssign() != 
null;
 
  328      RadialQuickbarMenu.CloseMenu();
 
  333    if ((RadialQuickbarMenu.instance && RadialQuickbarMenu.GetMenuInstance().GetParentMenu() && RadialQuickbarMenu.GetMenuInstance().GetParentMenu() == 
inventory) && 
GetUApi().GetInputByID(
UAUIQuickbarRadialInventoryOpen).LocalRelease())
 
  338        RadialQuickbarMenu.CloseMenu();
 
  339        RadialQuickbarMenu.SetItemToAssign(
NULL);
 
  396          GesturesMenu.OpenMenu();
 
  407        GesturesMenu.CloseMenu();
 
  416        m_HudRootWidget.Show(
true);
 
  440#ifndef PLATFORM_CONSOLE 
  441      if (
GetUApi().GetInputByID(
UAChat).LocalPress() && 
input.IsEnabledMouseAndKeyboardEvenOnServer())
 
  456          m_QuickbarHold = 
true;
 
  465        m_QuickbarHold = 
false;
 
  473        m_ActionMenu.Refresh();
 
  476          m_ActionMenu.NextActionCategory();
 
  478          m_ActionMenu.PrevActionCategory();
 
  480          m_ActionMenu.NextAction();
 
  482          m_ActionMenu.PrevAction();
 
  488      if (
menu == 
NULL && 
playerPB.IsPlacingLocal() && 
playerPB.GetHologramLocal().GetParentEntity().PlacementCanBeRotated())
 
  491          playerPB.GetHologramLocal().SubtractProjectionRotation(15);
 
  494          playerPB.GetHologramLocal().AddProjectionRotation(15);
 
  525      for (
i = 0; 
i < 5; 
i++)
 
  532      for (
i = 0; 
i < 6; 
i++)
 
  596    if (!
GetGame().IsMultiplayer())
 
  597      m_WorldData.UpdateBaseEnvTemperature(
timeslice);
 
  602    if (m_ProcessInputExcludes)
 
  605      m_ProcessInputExcludes = 
false;
 
 
  643        m_ChatChannelText.SetText(ChatInputMenu.GetChannelName(
cc_params.param1));
 
  644        m_ChatChannelFadeTimer.FadeIn(m_ChatChannelArea, 0.5, 
true);
 
 
  693    if (m_ControlDisabledMode != -1)
 
  695      switch (m_ControlDisabledMode)
 
  726      m_ControlDisabledMode = -1;
 
  732        hic.LimitsDisableSprint(
false);
 
 
  773      Debug.
Log(
"Unknown controls disable mode");
 
  778    m_ControlDisabledMode = 
mode;
 
  785        player.RequestResetADSSync();
 
 
  798      if (m_ActiveInputExcludeGroups)
 
  802          if (m_ActiveInputExcludeGroups.Find(
excludes[
i]) != -1)
 
  804            m_ActiveInputExcludeGroups.RemoveItem(
excludes[
i]);
 
 
  838      if (m_ActiveInputRestrictions && m_ActiveInputRestrictions.Find(
restrictor) != -1)
 
  839        m_ActiveInputRestrictions.RemoveItem(
restrictor);
 
 
  851      if (!m_ActiveInputExcludeGroups)
 
  856        if (m_ActiveInputExcludeGroups.Find(
excludes[
i]) == -1)
 
  858          m_ActiveInputExcludeGroups.Insert(
excludes[
i]);
 
  867        GetUApi().SupressNextFrame(
true);
 
 
  889            player.RequestResetADSSync();
 
  900      if (!m_ActiveInputRestrictions)
 
  902      if (m_ActiveInputRestrictions.Find(
restrictor) == -1)
 
 
  910    m_ProcessInputExcludes = 
true;
 
 
  916    if (m_ActiveInputExcludeGroups)
 
  918      for (
int i = 0; 
i < m_ActiveInputExcludeGroups.Count(); 
i++)
 
  919        GetUApi().ActivateExclude(m_ActiveInputExcludeGroups[
i]);
 
 
  928    m_ControlDisabledMode = -1;
 
  930    if (m_ActiveInputRestrictions)
 
  932      int count = m_ActiveInputRestrictions.Count();
 
  935      m_ActiveInputRestrictions.Clear(); 
 
  937    if (m_ActiveInputExcludeGroups)
 
  938      m_ActiveInputExcludeGroups.Clear();
 
 
  948    if (m_ActiveInputExcludeGroups)
 
  949      active |= m_ActiveInputExcludeGroups.Count() > 0;
 
  950    if (m_ActiveInputRestrictions)
 
  951      active |= m_ActiveInputRestrictions.Count() > 0;
 
 
  959    return m_ActiveInputExcludeGroups && m_ActiveInputExcludeGroups.Find(
exclude) != -1;
 
 
  965    return m_ActiveInputRestrictions && m_ActiveInputRestrictions.Find(
restriction) != -1;
 
 
  996#ifdef PLATFORM_CONSOLE 
  997    IngameHud 
hud = IngameHud.Cast(
GetHud());
 
 1001        hud.GetHudPanelWidget().SetPos(0, -0.055);
 
 1003        hud.GetHudPanelWidget().SetPos(0, 0);
 
 
 1014      if (!m_InventoryMenu)
 
 
 1029    if (m_InventoryMenu)
 
 
 1041    if (m_InventoryMenu)
 
 1043      if (!m_InventoryMenu.GetParentMenu() && GetUIManager().GetMenu() != m_InventoryMenu)
 
 1045        m_InventoryMenu.SetParentMenu(
GetUIManager().GetMenu()); 
 
 1047      m_InventoryMenu.Close();
 
 1048      m_InventoryMenu = 
NULL;
 
 
 1060    m_ChatChannelHideTimer.Stop();
 
 1061    m_ChatChannelFadeTimer.Stop();
 
 1062    m_ChatChannelArea.Show(
false);
 
 
 1079      GetHud().ShowVehicleInfo();
 
 
 1085      GetHud().HideVehicleInfo();
 
 
 1120    m_PauseQueued = 
true;
 
 1126    if (
player && !
player.IsPlayerLoaded() || IsPlayerRespawning())
 
 1139    m_PauseQueued = 
false;
 
 
 1188        m_Logout.SetLogoutTime();
 
 
 1199        m_Logout.SetTime(
time);
 
 
 1214    if (!m_DebugMonitor)
 
 1217      m_DebugMonitor.Init();
 
 1220      m_DebugMonitor.Show();
 
 
 1226      m_DebugMonitor.Hide();
 
 
 1238        GetGame().GetMission().AddActiveInputExcludes({
"map"});
 
 
 1264    if (!m_DebugMonitor) 
return;
 
 1272        m_DebugMonitor.SetHealth(
values.GetHealth());
 
 1273        m_DebugMonitor.SetBlood(
values.GetBlood());
 
 1274        m_DebugMonitor.SetLastDamage(
values.GetLastDamage());
 
 
 1315#ifdef DIAG_DEVELOPER 
 
 1349    for (
int n = 0; 
n < m_VoiceLevelsWidgets.Count(); 
n++)
 
 1351      int voiceKey = m_VoiceLevelsWidgets.GetKey(
n);
 
 1355      WidgetFadeTimer 
timer = m_VoiceLevelTimers.Get(
n);
 
 1376        m_MicrophoneIcon.SetAlpha(1.0);
 
 1377        m_MicrophoneIcon.Show(
true);
 
 1379        m_MicFadeTimer.FadeOut(m_MicrophoneIcon, 3.0);
 
 1385      m_MicFadeTimer.Stop();
 
 
 1421    for (
int n = 0; 
n < m_VoiceLevelsWidgets.Count(); 
n++)
 
 
 1435    m_Note = NoteMenu.Cast(
menu);
 
 
 1440#ifdef DIAG_DEVELOPER 
 1442      m_HudDebug.RefreshByLocalProfile();
 
 1449    GetGame().GetSoundScene().SetSoundVolume(
g_Game.m_volume_sound, 1);
 
 1450    GetGame().GetSoundScene().SetSpeechExVolume(
g_Game.m_volume_speechEX, 1);
 
 1451    GetGame().GetSoundScene().SetMusicVolume(
g_Game.m_volume_music, 1);
 
 1452    GetGame().GetSoundScene().SetVOIPVolume(
g_Game.m_volume_VOIP, 1);
 
 1453    GetGame().GetSoundScene().SetRadioVolume(
g_Game.m_volume_radio, 1);
 
 
 1458    m_PlayerRespawning = 
state;
 
 
 1468    return m_ActiveRefresherLocations;
 
 
 1473    m_RespawnModeClient = 
mode;
 
 
 1488    if (!m_OnConnectivityChanged)
 
 
 
ActionUnfoldMapCB ActionBaseCB ActionUnfoldMap()
int GetID()
Get the ID registered in SEffectManager.
PluginBase GetPlugin(typename plugin_type)
static bool GetUse3DMap()
static bool GetMapIgnoreMapOwnership()
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
void ShowQuickbarPlayer(bool show)
void ShowHudUI(bool show)
void ShowHudPlayer(bool show)
bool IsHideQuickbarPlayer()
void Init(Widget hud_panel_widget)
static ItemManager GetInstance()
static bool IsLogsEnable()
override void EnableAllInputs(bool bForceSupress=false)
Removes all active input excludes and restrictions.
override void CreateDebugMonitor()
override void PlayerControlEnable(bool bForceSupress)
Deprecated; removes last input exclude and associated controls restrictions.
ref array< int > m_ActiveInputRestrictions
float GetHoldActionTime()
override UIScriptedMenu GetNoteMenu()
void SendMuteListToServer(map< string, bool > mute_list)
override void AddActiveInputExcludes(array< string > excludes)
Adds one or more exclude groups to disable and refreshes excludes.
int m_ControlDisabledMode
ref ActionMenu m_ActionMenu
override void OnUpdate(float timeslice)
override void RemoveActiveInputExcludes(array< string > excludes, bool bForceSupress=false)
Removes one or more exclude groups and refreshes excludes.
void SetActionUpTime(int time_up)
override map< int, ref WidgetFadeTimer > GetVoiceLevelTimers()
override void OnPlayerRespawned(Man player)
override void ShowInventory()
override void PlayerControlDisable(int mode)
Deprecated; simple input restrictions.
override bool IsInputExcludeActive(string exclude)
Returns true if the particular input exclude group had been activated via script and is active.
override void StartLogoutMenu(int time)
ImageWidget m_MicrophoneIcon
override bool IsControlDisabled()
returns if ANY exclude groups, restriction (or deprecated disable, if applicable) is active
override map< int, ImageWidget > GetVoiceLevelWidgets()
override ImageWidget GetMicrophoneIcon()
ref map< int, ref WidgetFadeTimer > m_VoiceLevelTimers
override void SetNoteMenu(UIScriptedMenu menu)
void TickScheduler(float timeslice)
override void HideDebugMonitor()
override void OnKeyRelease(int key)
void HandleMapToggleByKeyboardShortcut(Man player)
override void HideCrosshairVisibility()
override void RefreshCrosshairVisibility()
ref ScriptInvoker m_OnConnectivityChanged
override bool IsInputRestrictionActive(int restriction)
Returns true if the particular 'restriction' (those govern special behaviour outside regular input ex...
override void SetVoNActive(bool active)
ref DebugMonitor m_DebugMonitor
override bool IsMissionGameplay()
ref map< int, ImageWidget > m_VoiceLevelsWidgets
override void OnEvent(EventType eventTypeId, Param params)
void ShowHairDebugValues(bool state)
ref WidgetFadeTimer m_ChatChannelFadeTimer
override int GetControlDisabledMode()
(mostly)DEPRECATED; only set on the old 'PlayerControlDisable' method
override bool IsPlayerRespawning()
override void AbortMission()
ref WidgetFadeTimer m_MicFadeTimer
void SetActionDownTime(int time_down)
override void HideVoiceLevelWidgets()
override bool IsVoNActive()
ref Timer m_ChatChannelHideTimer
InventoryMenu GetInventory()
override void OnKeyPress(int key)
TextWidget m_ChatChannelText
override void RefreshExcludes()
queues refresh of input excludes
ScriptInvoker GetConnectivityInvoker()
ref array< string > m_ActiveInputExcludeGroups
override int GetRespawnModeClient()
override void AddActiveInputRestriction(int restrictor)
Adds one input restriction (specific behaviour oudside regular excludes, defined below)
override void HideInventory()
override void CreateLogoutMenu(UIMenuPanel parent)
override GameplayEffectWidgets GetEffectWidgets()
void MoveHudForInventory(bool inv_open)
void UpdateDebugMonitor()
override void OnMissionFinish()
bool m_ProcessInputExcludes
override void SetPlayerRespawning(bool state)
void PerformRefreshExcludes()
applies queued excludes (0 == clear excludes)
ref GameplayEffectWidgets m_EffectWidgets
override void RemoveActiveInputRestriction(int restrictor)
Removes one restriction (specific behaviour oudside regular excludes, defined below)
override void OnMissionStart()
bool IsMapUnfoldActionRunning(ActionBase pAction)
ref Timer m_ToggleHudTimer
override void SetRespawnModeClient(int mode)
override WidgetFadeTimer GetMicWidgetFadeTimer()
override void UpdateVoiceLevelWidgets(int level)
override void UpdateInputDevicesAvailability()
ref InventoryMenu m_InventoryMenu
override void OnItemUsed(InventoryItem item, Man owner)
override array< vector > GetActiveRefresherLocations()
Static component of PPE manager, used to hold the instance.
static PPEManager GetPPEManager()
Returns the manager instance singleton.
Deprecated; 'PPEManager' used instead.
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
Manager class for managing Effect (EffectParticle, EffectSound)
static ref ScriptInvoker Event_OnFrameUpdate
Static invoker for the SEffectManager.Event_OnFrameUpdate called form MissionGameplay....
ScriptInvoker Class provide list of callbacks   usage:
static void RegisterEvents()
proto native UIScriptedMenu GetMenu()
Returns most-top open menu.
proto native bool IsDialogVisible()
proto native void ScreenFadeOut(float duration)
bool CloseMenu(int id)
Close menu with specific ID (see MenuID)
proto native UIScriptedMenu EnterScriptedMenu(int id, UIMenuPanel parent)
Create & open menu with specific id (see MenuID) and set its parent.
void ShowUICursor(bool visible)
UIScriptedMenu FindMenu(int id)
Returns menu with specific ID if it is open (see MenuID)
bool CloseAll()
Close all opened menus.
proto native void HideDialog()
proto native UIScriptedMenu ShowScriptedMenu(UIScriptedMenu menu, UIMenuPanel parent)
proto native void HideScriptedMenu(UIScriptedMenu menu)
static void SpawnAllTriggerCarriers()
Manager class which handles Voice-over-network functionality while player is connected to a server.
static VONManagerBase GetInstance()
Main way to access VONManager functionality from script.
static VicinityItemManager GetInstance()
const EventType SetFreeCameraEventTypeID
params: SetFreeCameraEventParams
const EventType ChatChannelEventTypeID
params: ChatChannelEventParams
proto native CGame GetGame()
const EventType ChatMessageEventTypeID
params: ChatMessageEventParams
static proto native void End()
static proto native void Begin(string windowTitle, float x=0, float y=0)
static proto native void Text(string label)
static proto void BeginCleanupScope()
static proto native void EndCleanupScope()
const int INPUT_EXCLUDE_MOUSE_RADIAL
const int INPUT_EXCLUDE_ALL
const int INPUT_EXCLUDE_INVENTORY
const int INPUT_EXCLUDE_MAP
const int INPUT_EXCLUDE_MOUSE_ALL
proto native bool IsCLIParam(string param)
Returns if command line argument is present.