4class GenericEntity
extends IEntity
7 proto native
void Show(
bool show);
13 proto native GenericComponent FindComponent(
typename typeName);
22 proto native
void InsertComponent(GenericComponent
component);
30 proto native
void RemoveComponent(GenericComponent
component);
39 proto native
void DeleteComponent(GenericComponent
component);
45 void _WB_AfterWorldUpdate(
float timeSlice) {};
49class GenericWorldEntity
extends GenericEntity
53class GenericTerrainEntity
extends GenericEntity
57class LightEntity
extends GenericEntity
63 proto native external
void SetDiffuseColor(
int color);
64 proto native external
int GetDiffuseColor();
66 proto native external
void SetRadius(
float radius);
73 proto native external
void SetConeAngle(
float angle);
78 proto native external
float GetConeAngle();
80 proto native external
void SetCastShadow(
bool enable);
81 proto native external
bool IsCastShadow(
bool enable);
84class GenericWorldLightEntity
extends GenericEntity
88class GenericWorldFogEntity
extends GenericEntity
92class BasicEntity
extends GenericEntity
100class WorldEntity
extends GenericWorldEntity
104class ModelEntity
extends BasicEntity
108enum CharacterMovement
122 STANCE_CROUCH_RAISED,
126class CharacterEntity
extends BasicEntity
128 proto native
void Teleport(
vector transform[4]);
129 proto native CharacterMovement GetCurrentMovement();
130 proto native CharacterStance GetCurrentStance();
133class BasicCamera
extends BasicEntity
137class VRHandEntity
extends GenericEntity
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.